New sonkun crt guest advanced presets thread

For the rf presets I just used the guest ntsc shader where there’s a setting there to give you the rf look. For S-video since it’s not too much different from rgb I just used the same settings from rgb but added in the sgenpt-mix multpass shader to blend checkerboard dithering and some lite vertical line dithering.

Ah I’ve never used windowcast before but it should be 1920 x 1080.

Gotcha, you do such a good job at these presets. I’m trying to figure out how to do RF to RGB in reshade using Devilsingh NTSC-Guest. I’m having a hard time with it, smh.

1 Like

Thank you I appreciate, I just put my own little spin to it, I chose to make both composite and rf not too blurry looking, also I should be uploading a new update tonight, tweaked a couple of settings once again.

Yeah Reshade is another project I want to expand my presets to eventually, there’sa learning curve to it though. There’s a few members around here that could possibly help you get things going on Reshade.

1 Like

New Version Release (10-18-2023)

Changes Made

  • Uses guest.r’s latest shader update version (2023-10-28-r2)

  • Switched the LUT setting in the grade shader settings, gives the overall image more accurate ntsc looking colors.

  • Adjusted saturation and contrast settings to go along with the LUT setting switch.

  • Defaulted the ntsc chroma bleeding setting in all rf presets (Going for a sh*tty rf look).

Basically we’re going from this:

Previous preset settings:

To this:

Grab the link in the first post.

7 Likes

Hi sonkun

Just stopping by again to say thank you for your shaders. I just went public with a youtube channel where I am showcasing various arcade artwork overlays along with megabezel and crt shaders. As of now my focus is on vertical overlays.

I’ve been using your shaders for a good 2 years or so. All 120 videos I have posted are using a variation of your shaders. I say variation only because I add a glass effect from duimo. I will be switching over to your newer shaders soon . But I didint want to do it until I finished this 120 wave of videos.

You are credited in each video for your shaders with a link to this thread. Please have a look at the channel a bit. There is a gallery for “shorts” and a playlist if you just want to let the vids cycle. They are less than 60 seconds each. On mobile, 2160p is available through the youtube app. Or directly on youtube on PC

Shorts gallery view:

Playlist and shuffle:

4 Likes

Wow this is freaking amazing, that set up you have there is perfect. Scrolling through the shorts literally feels like I’m walking up to a arcade machine seeing the attract mode play making me decide on which game I want to put my quarters into just like the old days in the mid 90’s.

Man I wish I knew about you doing these before you started, I would have suggested for you to do them with my current pack. I just switched to a more accurate looking LUT setting, the one I was using before got the job done but now with this recent switch colors look the way they’re suppose to. A perfect example is xvsf at the character select screen, in my previous pack the boxes where you see the character face portraits as you choose your character are blue, after I switched the LUT they’re now purple which is how it should look. That’s just one example, I imagine pretty much all games using my old pack had colors shifted somewhere on some object etc. but now everything looks the way it should.

I appreciate this and I will be taking a look at every last video. Once again I thank you for the link and also thank you for using my presets, they’ve come a long way and they’re still being tweaked as we go along. I got my eye on doing crt royale preset packs next in the same style as guest but haven’t decided fully how to approach things yet, still just looking over things and seeing how things play out for now. You can check out my attempt at it here.

1 Like

Thank you sonkun for checking out the channel. I installed your new shader but I need to re-read how to get it working with megabezel. All of my megabezel resizing options are missing. However, I was really liking the look of it so far. I prefer slot mask personally.

1 Like

No problem. I see you added even more videos as well.

I’m assuming you were using a really old version of my presets? I’m not even sure how you got my presets up and running with megabezel. As far as I know current megabezel doesn’t use the new Dogway grade shader which my presets incorporate, I’m actually waiting on Hyperspace to get that implemented into mega Bezel so that I can eventually have my presets make its return over there.

Thank you. Yeah I think things look a bit different this time around, glad you’re liking them and Slot Mask is one of my favorites as well.

1 Like

Hello Sonkun. On my monitor (27 inches on an arcade cabinet) your shaders seem very bright… what parameters should I change to make the image darker? Thank you!

1 Like

Try lowering the “Post Brightness” setting (it’s the very last setting at the bottom) and see what that does for you and no problem. I put these presets together on a 65 inch 4k TV so I suppose that’s why things look different for you.

Ok, I will try to change that value, but it is true that viewing distance greatly affects how you see one shader or another. I have a j4125 minipc connected to the 65-inch TV, but I don’t know if it can handle your shaders.

1 Like

True indeed, I play about 7-8 feet away from mines.

Yes you should try it on that to see the differences, I would like to know what you see as well.

Hello Sonkun. I haven’t been able to test the shaders on the TV yet, but on the monitor lowering that parameter that you told me has been quite useful, although I think it should be accompanied by an increase in contrast…what parameter should I touch this time in search of balance? Thanks again!

1 Like

No problem and for contrast you have three options this time at the top, one called “crt contrast” and just a bit further down from that is just “contrast” and “contrast pivot”. You can try playing with those until you get desired results. This got me thinking if I should make extra presets for the smaller tv/monitor size crowd with lower brightness adjustments. Can you post a pic and settings you used after you finish making your adjustments?

Hello Sonkun. Finally, just touching the “contrast pivot” parameter to 0.25 (more or less) achieves an effect along the lines of what I wanted. The first screenshot is the default slotmask shader 42, the second is with that value changed:

The question now is that, when playing so close to the screen, some type of smoothing is necessary to reduce the sharpness somewhat. When you are further away from the screen it is not necessary, but from so close you don’t see it well (it is very noticeable how what you see changes when you move away or get closer to the screen).

The result is better now, but it lacks that touch of softening to make it comfortable for me to look at.

3 Likes

Nice, and all you did was change one setting. For the “smoother” look try raising the “Horizontal Filter Range” setting to about 1.30 or until desired under the “Filtering Options”.

1 Like

Hey sonkun. I have been using your presets for a while and have to say they are awesome! I ocasionally mess with the parameters, but I really don’t know what I’m doing. Recently I tried to “fix” something, but unfortunately couldn’t achieve what I wanted, so I thought maybe you could give me some pointers as to how to proceed.

The thing is, I love the overall look of the crts, but the flaws not so much. So I’ve been tinkering with your presets trying to keep the appearance as much as possible while removing the more aggressive artifacts and such.

This is original-presets\aperture-grille\flat-screen\1080p\neutral-composite-ntsc-2-phase. A wild shimmering happens when I use this one. And notice how the blue color leaks out of the letters, which doesn’t happen with neutral-composite-ntsc-3-phase:

Unfortunately this game only looks really good with composite-ntsc-2-phase. A lot of jagged pixels are visible while using other presets. Do you have any idea of what can I do to remove the shimmering and the “color offset”?

1 Like

Hello Millisar and welcome to the forum. Before we go further into your situation the first thing I noticed right away is that you’re using my previous old preset pack. I’ve done away with separate 2-phase/3-phase presets and went back to using the “guest ntsc shader” which chooses the appropriate “phase” for you automatically making things a lot easier to apply composite over any game you choose now. Please download my latest pack on the first page and give that a spin as I changed a few things up for this release. If you still see the same issue then report back so I can then help you out.

1 Like

actually with your latest pack he can change the ntsc to mixed to eliminate dot crawl

2 Likes

I completely forgot all about that new setting. I personally wouldn’t advise it since I’m more of a “purist” but hey let’s see what he says and how he feels about it when he comes back with his findings I guess.

1 Like