New sonkun crt guest advanced hd presets thread

Oh wow, I had no idea! The performance this thing pushes out makes a bit more sense to me now, at least. I was always amazed this little device could push out 4K emulation the way it does. Now I know it actually doesn’t!

Thanks so much for the detailed response. I’ll try out the 1080p shaders this evening!

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I think the reason why it’s like that is because some apps don’t work right in 4k so I guess nvidia made it to where if anything looks messed up in 4k, it falls on you for choosing that mode.

By the way are you using the 2019 Shield TV? If so can you tell me if you get full 60fps when using the composite standard preset? I know the md rainbow presets will bring the Shield to its knees unless it’s overclocked.

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Yep, 2019 Shield TV Pro (bought it in 2020). I’m getting full speed on everything I’ve tried so far, but admittedly haven’t used many emulators yet. The most demanding I’ve used would be BSNES and MESEN. I’ll be messing around with it more today.

I was getting a lot of crashes with it when I saved 1080p slot-mask composite as a global preset, typically a second or two after the games had loaded. I set a 500ms offset in RetroArch for when shaders kick in and that seems to have solved the issue.

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Yeah I assume for cores like nes, master system, snes speeds should be good. I’m curious about systems like psx and n64.

That’s good information to know here. Those pics I took the other day were from the original 2015 Shield Pro which is why I’m curious about if there’s any difference between yours and mines as far as shader usage goes.

New Version Release (11-15-2023)

Changes Made

  • Uses guest.r’s latest shader update version (2023-11-14-r1).

  • Tweaked and raised Bright Boost Dark Pixels setting from .25 to .50. Dark scenes were looking too dark to me so I gave that area a little brightness boost.

Grab the pack in the first post.

Small update but it works towards the bigger picture. I think I’m more or less satisfied with how the current presets look at the moment. Still playing around with “smoothing” techniques without relying on the “smooth edging” shaders like scalefx but that’s another topic for another time.

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New Version Release (11-19-2023)

Changes Made

  • Uses guest.r’s latest shader update version (2023-11-18-r1)

  • All composite presets use the improved NTSC Chroma Scaling/Bleeding setting to further reduce bleeding in 2-phased games giving colors more punch and the image more sharper:

Previous composite preset with chroma scaling at previous 2.25 setting:

Current look with chroma scaling set to the new max value at 4.00:

More before and after pics:

Previous look:

Current look:

Previous look:

Current look:

  • Composite “megadrive-rainbow” presets have been sharpened a bit to try and match the current look of the new composite presets.

Grab the link in the first post.

@Millisar this update is for you my guy.

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Amazing work as always! Looking forward to trying these out!

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Thank you man I appreciate it. I hope you like the new look on all your Genesis/Megadrive games with the new composite presets.

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I was sick all week. I want to test this ASAP. Your post showing the clarity of the sonic sega into logo with max chroma sold me. That and the waterfall in the pic above looks really good.

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I’ve been going through my whole Genesis collection just trying out different games with these new presets, everything I throw at it looking sexy. Try it out when you can

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Feeling experimental. Wanted to try sharpening my composite presets up while still keeping the dithering benefits:

Try them out and see what you think. Should I replace the current composite presets with these or keep them how they currently look?

https://www.mediafire.com/file/yid8y9b6cxnx5wl/sonkun-sharp-composite-samples.zip/file

Place presets directly in the Shader folder.

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That Streets of Rage 2 image looks incredible. I’ll try these out tonight!

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Thank you. I’m unsure what I should do with these or if I should keep this look that’s why I’m gauging interest, you guys will determine the fate of these lol. I do like the fact that the image is no longer blurry yet waterfalls etc still gets blended properly.

I’m getting an error every time I try to load the 1080p one (haven’t tried the others) “failed to apply shader preset”. All of the other ones work fine though. Any idea what I’d doing wrong? I’ve tried putting the slangp file in a bunch of different folders, too. This is on an Nvidia Shield.

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It has to go into just the “shaders” folder, wherever you have that located on your Shield. Don’t put them in the “shaders_slang” or “shaders_glsl” folder. Also be sure you have guest.r’s latest shader update as well as my new presets go directly with his latest update.

Oh, so exactly what you typed then! Haha. Yeah I mistakingly put it in the slang folder. Thanks! Gonna try it out now.

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Tried out the sharp 1080p preset on a couple of games. I prefer the look of the original composite preset. I noticed halo effects while playing Super Mario World which were a bit distracting to me. I didn’t notice them while playing Streets of Rage 2, but I have far less experience with that game.

This is my first time using the new shaders since your last update though, which I am enjoying immensely. I don’t mind a bit of blurriness to my image, so I’m probably not the best person to test this experimental shader out!

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Oh wow really? I don’t know if it’s because I’m sitting a bit far away but I didn’t notice the halos.

Thank you I appreciate it.

Lol understandable and you’re the perfect person to test this out, your feedback helped a lot just now. Depending on how things go maybe I can keep both looks and just split them naming one “smooth” and one “sharp”.

Here are some pics I took off my tv. I mostly notice the halos around text. Depends on the background, too. Yoshi’s Island 1 isn’t as noticeable, but 2 is for me:

Regular composite:

Sharpened composite:

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Ok I see it now. I gotta see if I can tweak it keeping the image sharp but getting rid of that halo around the texts.

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