[QUOTE=Radius;22187]Those two are not related at all.
Yes the SGB and the SUFAMI switches are gone, it should work with subsystem but I’m not sure the current incarnation of bsnes has SGB support
MAME doesn’t use a frontend feature to make it work so it has nothing to do with this.
https://github.com/libretro/RetroArch/pull/636[/QUOTE]
Thanks for the link. I agree mame and mess is not related to this, was just saying the cli no longer works :). I got a little farther, our frontend script was configured to load “Super Game Boy (World).sfc” which does not work and on top of that it was before the subsystem command (this worked in the past). Instead i loaded the “sgb.boot.rom” which got me a little farther however, I am getting this:
C:\ARCADE\Emulators\Retroarch\Nightly\retroarch.exe -c "C:\ARCADE
\Emulators\Retroarch\Nightly\configs\bsnes_balanced_libretro.dll.cfg" -L "C:\ARC
ADE\Emulators\Retroarch\Nightly\cores\bsnes_balanced_libretro.dll" --subsystem s
gb "Z:\Arcade\Roms\Nintendo Game Boy\Aladdin (USA).zip" "C:\ARCADE\Emulators\Ret
roarch\Nightly\system\sgb.boot.rom"
RetroArch [WARN] :: config_load_core_specific :: Core-specific config not found,
reusing last config.
RetroArch [WARN] :: patch_content :: Did not find a valid content patch.
[bsnes]: Markup SGB:
[bsnes]: Markup GB: cartridge
board type=MBC1
rom name=program.rom size=0x40000
[bsnes]: [Memory]: ID 7, Request "manifest.bml".
[bsnes]: Complete load request.
[bsnes]: [Memory]: ID 6, Request "".
[bsnes]: Complete load request.
[bsnes]: [Memory]: ID 45, Request "manifest.bml".
[bsnes]: Complete load request.
[bsnes]: [Memory]: ID 46, Request "program.rom".
[bsnes]: Complete load request.
RetroArch [ERROR] :: dylib_load :: Failed to load library, error code: 0x7e
Any help tracking down the correct magic to get this to work would be appreciated.