Sure, I can add it for you - just read the following steps below -
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go to ‘RetroArch Settings’ and go to ‘Input Settings’.
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Make sure that "Debug Input Reporting Enable’ is set to ‘OFF’.
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After that, start up a game with any emu (doesn’t matter which). The first thing I need to know exactly is the message that appears when yuo press a button on the pad - it should say something like
“HID {%some name here%] unbound”
I need to know exactly that name that appears there.
3b. IF 3 FAILS - TRY THIS - Another way you can give me the name is to do ‘adb logcat’ on the commandline ( or do it from Eclipse - whatever you think is most convenient to you), connect a USB/whatever device and it should show something like this (example here with a Rumblepad 2):
I/EventHub( 175): New device: id=6, fd=106, path=’/dev/input/event2’, name=‘Logitech Logitech RumblePad 2 USB’, classes=0x80000141, configuration=’’, keyLayout=’/system/usr/keylayout/Generic.kl’, keyCharacterMap=’/system/usr/keychars/Generic.kcm’, builtinKeyboard=false I/InputReader( 175): Device added: id=6, name=‘Logitech Logitech RumblePad 2 USB’, sources=0x01000511
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Set "Debug Input Reporting Enable’ to ‘ON’.
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Next thing I need to know is the keycode that each button ‘reports’ onscreen. In this ‘Debug Input Reporting’, it will show you a message onscreen with the keycode for each button.
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Once you get back to me with the ‘keycodes’ for your gamepad and that ‘HID unbound’ message with the name in it, I can add support for the pad.