So, the only way would be to have Blargg or someone else create a series of these filters for each system? That seems time consuming.
What about CRT-geom-interlaced-flat? It works well with most systems and is very similar to NTSC-RGB. Could the gba/gbc emulators be adapted to be able to run it?
Re: GBA on CRT, good point! I had totally forgotten about the Gamecube player.
There’s even a device called “TV de Advance”. You can read about it here, and see screenshots of the display: http://www.disgruntleddesigner.com/chrisc/gotRGB/screenshots.html http://www.disgruntleddesigner.com/chrisc/tvde.html
As I said, I don’t think it’s a good idea to try to replicate the gba screen on a big modern display. GBA on a crt however was possible, and is closer to the look we should be striving for today.