Overlay Border Repo

OK, when you do, let me know how to, thanks That

well i have muddled into creating a pull request. Literally no clue how i got there or if its right. GitHub is going to be fairly easy to use by the looks of it just need some time to get a grip of the concept. :slight_smile:

I noticed nosh had expressed he was fine with his borders being included with RA so I’m assuming he is cool with the being included here. @nosh (I don’t think he is active anymore. I will work on these next

I asked a couple of others to confirm it’s ok aswell

Nynn77 from Launchbox was also cool with it so will work on those after nosh’s

Can anyone think of a solution to including the Custom aspect ratio and recommended shaders. I was thinking of a text file (may do it for credits also @hunterk) or placing the notes in the .cfg file but .cfg file seems obscure and not sure if syntax may cause a problem

1 Like

If you don’t fancy getting GitHub setup you can always sent me the files and I will add them. Up to you

Even though I would rather go with the cfg file with extra info embedded, it might be better for the overall user base and its knowledge of file handling to have a separate txt doc included.

that’s a good point. files named README.md will display right in the github web interface, which is handy. It’s probably a good idea to keep the info in the cfgs, too, but having a README would be helpful, I think.

1 Like

I`m ok with it @Thatman84, I also posted the link to get them in “Post your overlays” thread, feel free to add them.

So I have done a little testing and research.

It seems that various cores and also games within those cores will render their gameplay screen at different sizes if left to core provided.

Now this again begs the question of what settings to add in the borders. cfg’s of readme files.

For simpilcity im thinking my approach will be custome viewport settings for everything & a guide in the guides section that is referenced in the readme’s/cfg’s that covers the subject so anyone can make their own edits and realise that the settings provided wont work for everything

Yes, some cores do different things. If it was played on a TV, core-provided should be 4:3. Some cores have core options to use different ARs with core-provided AR, but 4:3 should still be an option. RetroArch also has a direct 4:3 AR.

Sticking with an existing AR setting is usually going to be better than using a custom viewport because the custom viewport settings are absolute and won’t scale with other resolutions. OTOH, 1080p is the only common resolution that isn’t an integer multiple (or very close to it), so it’s the only one that’s going to have any space above/below the image anyway.

If you’re going the custom viewport route, you’ll probably want to pre-calculate the size for various resolutions. You’ll probably want to make sure the instructions are somewhere shipped with the overlays, that way you don’t have to worry about URLs changing or disappearing.

1 Like

I am still around just busy raising kids. My overlays are on github https://github.com/nosh01/retroarch-overlays. More than happy to have them included in RA. I haven’t tagged them with my handle so that’s really the only thing I ask.I have seen them used all over the place on the interwebs, be nice if my name was in there somewhere.

2 Likes

Added NyNy77 collection from LaunchBox.

@Orionsangel do you have a single file up to date collection somewhere? I have a mass of downloads of yours but looks like lots of duplicates.

Hey! Checked the repo but could not see NyNy’s. Are they somewhere else? I’m curious about how they look.

They are there now

1 Like

Thanks! Some of those look very nice. The black bg ones are a nice option to focus the attention in the game space and not the sidebars.

1 Like

You could use a batch file something like this in windows …

FOR %%i IN (*.png) DO “c:{blah blah location}\pngcrush.exe” “%%i”

Put pngcrush in something like C:\Program Files\pngcrush and then create a text file in the windows dir called ‘zzpngcrushmulti.bat’ and put the above command in it substituting {blah blah location} for where you put pngcrush.

Fill any directory with .png files to be modified then do a SHIFT-RIGHT CLICK in any blank spot in the folder.

You should see and option to “Open command window here”.

Select it and then type the name of your batch file (zzpngcrushmulti.bat) and sit back while it rifles through the files…

I use a similar batch file for 7-zip… works great for rezipping thousands of ROMs at a time :sunglasses:

Why did I call it “zzpngcrushmulti.bat” ? so It will always be at the bottom of my Windoze dir and so i will never ever activate it by accident.

I hope this idea helps…

P.S. here is the code for my 7-zip batch file.

FOR %%i IN (.) DO “c:\Program Files\7-Zip\7z.exe” a -mx9 “%%~ni.7z” “%%i”

ermm … P.S.S. pngcrush Binaries Here

1 Like

Thanks for this. I did actually find a way to batch it. But I ended up shelving the project as lack of interest and wanting a better hosting solution.

Eventually I would like to dedicate my website to bezels/overlays like Mr Do’s but it’s a pipe dream for a while yet

@Hunterk

Hi mate,

New to the forum. Tried to see how to send you a pm but can’t figure it out… Anyways, I’ve adapted one of the boarders you created in this pack to work with the Oculus Go. Mind if I release in the Oculus Go reddit forum and link back here with credits to you?

Sure, just try to give credit to the original creator whenever possible, whether it’s me or whoever else.

2 Likes

I know this topic is old, sorry to revive it, but I can’t find any button to create a new topic anywhere. I’d like to know how you guys create an overlay, what kind of software I have to use for this? I tried to use some overlays, but most of them are 3:4, and the few ones I found as 8:7 didn’t fit for some reason. I would like to play SNES as 8:7 aspect ratio 1:1 PAR and it seems I’ll have to create myself, could someone guide me?

1 Like

There are docs for creating input overlays, but that’s not very useful for the purposes of making borders. For them, you can just take any existing border and copy its cfg file, open it in a text editor and point it toward a different image file, which you can create in any image editor of your choice (photoshop, gimp, paint.net, etc.)

1 Like