I’ve noticed when playing games such as World Driver Championship and Conker’s Bad Fur Day that there will be slowdown in places that shouldn’t have any on native hardware, even when the emulator is running at 60VI/s, when using the default core option “original”.
In Conker’s Bad Fur Day the opening cutscene with the n64 logo will have a lot of slowdown. Likewise, when starting a race in World Driver Championship on the Hawaii track, there will be lots of slowdown that doesn’t happen, either on an original n64 or on other emulators that use angrylion such as mupen or pj64.
Setting the core option to “fullspeed” fixes these slowdowns.
I found it interesting that it doesn’t happen in stand alone mupen because isn’t that what parallel is based on?
Maybe this is the intended behavior? I’m using an 8700k.