PCSX Rearmed issues

[QUOTE=Scardi;39809]@dankcushions Yes that’s exactly the problem I am having. Hopefully it’s easy enough to generate a log on android? Never done that before, I’d love to be able to help[/QUOTE] i’m afraid i don’t know how and do not have an android device, although i was involved with the last few commits, so if someone does know how to get a log/backtrace, i might be able to help from there.

You can use a logcat program to see them directly in Android but I’ve had better luck debugging from a PC using adb logcat.

I guess that would mean get the source code, compile, and run on an android device? If that’s the case it’s well outside of my realm of capabilities - I was hoping more for a text file generated on the device :slight_smile:

Hopefully a programmer with an android device will be able to provide that

You don’t need to compile anything for it. You just need the adb utility and maybe some USB drivers for your phone on your PC.

As is often the case with this sort of thing, it’s much easier in Linux, but this tutorial should cover doing it in Windows:

Cool, I’ll give that a go on my shield portable and see what happens as soon as I get a chance :slight_smile:

Ok, I have a debug log, and its a LOT of text (I only turned on logging just before loading the rearmed core, until I got the crash).

Sorry for the dumb question, but is there a way to attach a file to the post? What’s the best way to pass it on?

[QUOTE=Scardi;39864]Ok, I have a debug log, and its a LOT of text (I only turned on logging just before loading the rearmed core, until I got the crash).

Sorry for the dumb question, but is there a way to attach a file to the post? What’s the best way to pass it on?[/QUOTE]

Go to go advanced and there should be an attachment button on the top right.

throw it on pastebin et al. and then past the link here. All of the lines that we care about start with [RetroArch], so you can trim off the beginning until you start seeing that.

Ok, here we go, let me know if it’s ok, first time I am doing this :slight_smile: http://pastebin.com/download/UJtGrwjG

good work! you should add that log to the github issue linked on the previous page. i’m not sure, but it seems like it crashed during dfinput_activate ? this area was changed by the multitap commits, so maybe they are the problem.

maybe the android build shouldn’t bother with these commits for now? a lot of android devices wouldn’t be able to support 3+ controllers anyway, right?

As far as I know the shield devices support at least 4 or more controllers. I was playing MAME on my Shield TV and tested 4 players :wink:

There are also PSX games that support 5 players, such as Micromachines V3 - this is actually the game I wanted to play on retroarch in the living room with my friends

I’m having this exact same issue on my Shield (Android 5.1). Thought I was crazy! I verified my ROMs / BIOSes are working with Mednafen.

Has there been any update on a fix? Or did someone already fix it?

any fix and you will see it on the github issue, although one dev has updated on here a bit: https://retropie.org.uk/forum/topic/1673/lr-pcsx-rearmed-runcommand-sh-line-804-5728-segmentation-fault-since-3-8

I have 2 ShieldTVs, one a setup a while ago and is working fine with PSX Rearmed. The other one I just set up and I can’t get either PSX core to work. Frirckin tried everything. Just quits.

rclong: try running interpreter mode in the core options. It’ll be slower but a shield can probably still get full speed.

I can’t get the core to run anything so I can’t get to the core options. Mednafen PSX, either.

Here’s a post from another thread. If you’re crashing from startup, try this. Just manually replace the core’s .so file.

The problem you’re describing is exactly the problem i had,

[QUOTE=talos91;39312]Here is the last working version of the core for android: http://www109.zippyshare.com/v/eb1lVNDn/file.html[/QUOTE]

Download the .so core file, and go into your /data/data/com.retroarch and into the cores directory, and copy it over, and it’ll ask if you want to replace the existing file, hit yes of course. Just posting the quote here for other people. Someone needs to go back and replace the PSX core in the nightly/latest with this older one. would save a lot of headaches. The one Talos linked works perfectly for me, 60fps on any game i throw at it, with enhanced resolution enabled.

@LazyBunny Do you know when the core stopped working? As in, do you know when that build is from?

It stopped working a long time ago. I can’t remember when exactly, but I would say about 1 month.