PCSX Rearmed issues

[QUOTE=LazyBunny;40976]Here’s a post from another thread. If you’re crashing from startup, try this. Just manually replace the core’s .so file.

The problem you’re describing is exactly the problem i had,

Download the .so core file, and go into your /data/data/com.retroarch and into the cores directory, and copy it over, and it’ll ask if you want to replace the existing file, hit yes of course. Just posting the quote here for other people. Someone needs to go back and replace the PSX core in the nightly/latest with this older one. would save a lot of headaches. The one Talos linked works perfectly for me, 60fps on any game i throw at it, with enhanced resolution enabled.[/QUOTE]

Thanks that worked! :slight_smile:

my quotes were from talos91, he’s the one that fixed it, i was just relaying the fix. cause it’s the best fix so far. That talos91 person is awesome. ~_^

It seems the crashing is related to a recent commit related to multitaps. We’ll try to get it fixed in the nightlies soon.

[QUOTE=LazyBunny;40976]Here’s a post from another thread. If you’re crashing from startup, try this. Just manually replace the core’s .so file.

The problem you’re describing is exactly the problem i had,

Download the .so core file, and go into your /data/data/com.retroarch and into the cores directory, and copy it over, and it’ll ask if you want to replace the existing file, hit yes of course. Just posting the quote here for other people. Someone needs to go back and replace the PSX core in the nightly/latest with this older one. would save a lot of headaches. The one Talos linked works perfectly for me, 60fps on any game i throw at it, with enhanced resolution enabled.[/QUOTE] I can’t find the directory. do you need root?

I personally did with my file browser, but i think someone mentioned in http://libretro.com/forums/showthread.php?t=6070 it’s not actually required.

Edit: i have a feeling hunterk is going to either upload the older one, so it’ll at least work (old working is better than new broken) Or he’ll fix the newer one, sounds like he knows the cause.

The buildbot will just overwrite the older version if I manually replace it on the server, so we’ll just try to get the fix pushed up ASAP. If it ends up being harder to fix than we hope/suspect, we can revert the multitap commits.

So I have an issue finding the cores folder. I don’t know if anyone will have any insight but I might as well take a shot in the dark. According to Retroarch, the cores are stored here: “data/user/0/com.retroarch” when I go into my file browser and try to back out to find “data” it isn’t there. Note that it’s not stored in “Android/data”, where there are some Retroarch things sure, but not cores and a few other important things. I feel very sheepish looking for this for days now and I can’t find it. If I change the cores directory, they won’t start, I assume because other important things are in this elusive “data” root. How can Retroarch default to a directory that doesn’t seem to exist and yet if I try to direct it’s attention to directories that do exist, it breaks?! Please go easy on me.

It’s definitely not in the android folder the data/user/0/, is actually data/data/ it’s just another way of linking to the same folder. I used the cyanogen file explorer, with root/superuser access. So you may need to get rooted. Maybe the latest psx emu will be working soon.

People are confronting the cores directory issue in the Thread “Retroarch via Intent and putExtra(“LIBRETRO”, corePath)”, OBB and data files aren’t typically displayed without root as far as I know. We’ll see what pans out…

Fixed and working now! rebuild from source and everything should be fine :slight_smile:

Any word on the fixing of this core?

Can anyone confirm whether scd works in Genesis Plus GX core. I have the same crashing issues on Mednafen psx and scd from Genesis Plus GX I have not tried the old core yet posted in this thread. (clean install) snes, nes, ngp, md, 32x tested and working. I can boot the bios of scd standalone

SCD games are working for me on Genesis Plus GX. I’ve tried quite a bit, so I’m sure it works. They’re all in bin/cue format for me.

Plain bin/cue? That’s probably my problem. I have 1 CUE with multiple BIN files. I’ll try to create one BIN/CUE file.

ontopic: I can confirm the PCSXRearmed core not working. The old core works fine indeed (posted in first thread)

[QUOTE=MrX_Cuci;47843]Plain bin/cue? That’s probably my problem. I have 1 CUE with multiple BIN files. I’ll try to create one BIN/CUE file.

ontopic: I can confirm the PCSXRearmed core not working. The old core works fine indeed (posted in first thread)[/QUOTE]

I’ve also had a 1 cue with multiple bin for a PC-Engine CD game. Crashed Retroarch when I tried to play it. Converted it to one img file and it worked without problems. I guess multiple bin files don’t work?

This won’t fix the core itself (and perhaps not everyone will be able to use this), but I did find a sort of artificial workaround to correct the analog sensitivity bugs in games like Ape Escape. Unfortunately the only way i’ve found to do this is the Tincore Keymapper app. It has a paid addon to support analog stick calibration, and I was able to get the walking/running work right using that tool. You may also need to be rooted.

It’s a somewhat complex program that requires learning and patience, but if you really insist on using PCSX Rearmed then it might be considered a “solution” of sorts (i’ve found other uses for it outside of Retroarch as well, it’s generally used to map touch controls to physical buttons). Probably won’t be an option that appeals to everyone (or perhaps one that will work for everyone), but just thought i’d throw it out there in case anyone wanted to know.