Sure no problem, glad you like them. I also made a slight tweak to both shaders since that post but it pretty much still looks the same.
For crt-royale-xm29plus.slang all you do is load up the shader, go into the parameters and change these:
Beam - Horiz Filter: 1.00, Mask - Type: 0.00, Mask - Sample Mode: 1.00, Geometry - Mode: 2.00, Geometry - Radius: 2.00, Border- Size: 0.01, Border - Darkness: 2.00 and leave everything else alone.
For Yaba Sanshiro to get crt-guest-dr-venom to even load up on the Shield you have to do it by the shader passes which can all be found in the “guest” folder within the crt folder, here’s the order:
Shader passes: 13
Shader #0: stock.glsl, Shader #0 Filter: Nearest, Shader #0 Scale: 1x
Shader #1: lut.glsl, Shader #1 Filter: Nearest, Shader #1 Scale: 1x
Shader #2: color-profiles.glsl, Shader #2 Filter: Nearest, Shader #2 Scale: 1x
Shader #3: d65-d50.glsl, Shader #3 Filter: Nearest, Shader #3 Scale: 1x
Shader #4 stock.glsl, Shader #4 Filter: Nearest, Shader #4 Scale: 1x
Shader #5 stock.glsl, Shader #5 Filter: Nearest, Shader #5 Scale: 1x
Shader #6 stock.glsl, Shader #6 Filter: Nearest, Shader #6 Scale: 1x
Shader #7 linearize.glsl, Shader #7 Filter: Nearest, Shader #7 Scale: 1x
Shader #8 blur_hotiz.glsl, Shader #8 Filter: Nearest, Shader #8 Scale: 1x
Shader #9 blur_vert.glsl, Shader #9 Filter: Nearest, Shader #9 Scale: 1x
Shader #10 linearize_scanlines.glsl, Shader #10 Filter: Linear, Shader #10 Scale: 1x
Shader #11 crt-guest-dr-venom.glsl, Shader #11 Filter: Linear, Shader #11 Scale: 1x
This next pass is a custom shader I added in for the interlacing effect for games like Virtua Fighter 2. It can be found in the misc folder
Shader #12 interlacing.glsl, Shader #12 Filter: Don’t Care, Shader #12 Scale: Don’t Care
After you hit apply go into parameters and change:
LUT Colors: 1.00 (Optional. It makes the colors appear more stronger but if it’s too much just leave it on 0.00), Color Space: 1.00, Saturation Adjustment: 1.20, Scanline beam shape low: 1.00, Scanline beam shape high: 23.00, Scanline dark: 2.00, Scanline bright: 0.50, Horizontal sharpness: 2.00, Subtractive sharpness: 0.00, Corner size: 0.01, CurvatureX: 0.03, CurvatureY: 0.04, Glow Strength: 0.12, CRT Mask: 6.00, PVM Like Colors: 0.25, Interlacing Scanline Bright %: 1.00 and the rest as is.
As for the overlays you can get them here. It’s called The Bezel Project, a project aimed at creating a bezel for every single game/systems that work on RetroPie, even obscure unknown Japanese games no ones ever heard of but this also works on RetroArch as well with a little work. If you need help getting that set up I’ll post up a quick guide to get you going