This is more or less done, just hoping to get some feedback before I go ahead and upload.
First shot is with minimal bloom, rolling the highs / introducing some soft clipping at the high end. Basically, the gaps over the brightest colors are as dark as possible, but you sacrifice some dynamic range.
Second shot, the gaps over the brightest colors are a bit reduced but dynamic range is better. Personally, I think this still looks very BVM-like and is a nicer image, overall. Trying to keep the gaps over the very brightest shades 100% black loses too much dynamic range IMO, and BVMs are known for having insane contrast ratios.
Usual disclaimer applies; increase LCD backlight to 100% and view images at their original size.
less bloom, less DR:
more bloom, more DR:
edit: a few thoughts.
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This gives me some ideas for further improving the DR in my currently existing shadow mask preset.
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I’m tempted to remove the mask altogether, since the TVL of a BVM is pretty much on par with a 1080p LCD, and these settings are intended for 1080p. These settings may not look as intended with higher resolutions/scales, as per @DevilSingh’s GBA examples. The mask does help to reduce clipping at the very high end, though. So maybe it’s best left as-is…?
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I had to expand the ranges for the beam shape parameters to 1.00 - 100.00 for this to work, so I don’t think a normal preset will work. I’ll have to either include instructions for increasing the beam shape parameter range (pretty easy stuff), or maybe @guest.r would be kind enough to change the ranges. What do you think, @guest.r?
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I haven’t done much with grade, I just set all the color palette stuff to sRGB and color temp to 5505K. Any suggestions here would be welcome. Of course, all of this stuff can be tuned to preference and/or display conditions using the parameters.