I think the only real way to judge settings is by using Fudoh’s 240p Test Suite and a variety of games. It’s important when using games to calibrate that you only use things from the same region, gamma and color temp varied by the standard used (PAL, NTSC, NTSC-J) so you should wind up with 3 different presets. Even then, some developers made weird choices and you may find that you want to do some color correcting of your own.
A 20" TV from the 1980s had probably 2 phosphor triads per scanline. At 8x (vertical) scale we can use this pattern to get a pretty good approximation of a slotmask.
I think this is the best pattern to use; the magenta/green one really over-represents the crossbars.
You’ll want to get a display with very high SDR brightness (1000 nits) to do black frame insertion + scanlines + phosphor emulation. AFAIK only the Samsung QLEDs are capable of that, and they also have the specs for gaming (input lag, refresh rates, etc). They’re not perfect, though, and I’m really hoping that dual-layer LCD or microLED is commercialized eventually. I would also strongly recommend avoiding a matte screen, it really puts a damper on CRT emulation IMO.