I like applying substantially different settings depending on target resolution and optional auxiliary enhancements. Lower native output resolution needs thicker lines and more distinct mask, and vice versa. Don’t care so much for scanlines but rather for slot mask to provide that satisfying grainy look and polish any imperfections due to original art limitations.
To think I’ve made a total 180 in my relationship between CRT look vs. Pixel shader. The latter tends to make text and transparency effects uglier and tarnish the looks intended by the artist. I’ve only recently found about Retroarch and Reshade and they’ve been a real game changer. But you know what they say, only the wisest and dumbest men never change their mind.
The subtle glow or halation really makes a striking picture but people should learn to use it a bit more sparingly (myself included). Here’s some screenshots from Super Robot Wars from ps2/gba era I’ve went through in my recent extra spare time thanks to covid.
bonus: https://drive.google.com/file/d/13TSHnFKUzCg6ugREirw1S2pBi0VFPcgD/view?usp=sharing https://drive.google.com/file/d/1Racmp3kjAkm2-NfdbvBL7xxZkATLXKrG/view?usp=sharing