Pretty much satisfied using this on HSM/Cyber with various core res sampling/mdapt values (and vba-colors from that one GBA/DS phat color accuracy thread).
Still tinkering with gamma and such because Donkey Kong Country for the GBA is so hideous.
Settled with PAL on Grade because it feels the most “at home” for me; I spent months tinkering with my own colors based on my gut feeling, but decided to just reset most of the colors and not change too many settings.
For example, SNES Donkey Kong Country has the Kong skin shine too much (especially on darker stages). Also, red background objects, purple cave crystals and the ground on the first stage never ended up looking right until I just ended up resetting most of my settings.
If I feel like it, I may post comparison pics.
I looked and I somehow didn’t save any, otherwise I would post them.
#reference "Mega_Bezel_Community/CyberLab/MBZ__2__Performance_No_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
HSM_STATIC_LAYERS_GAMMA = "0.750000"
HSM_NON_INTEGER_SCALE = "85.169968"
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "50.000000"
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "1400.000000"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "50.000000"
HSM_INTERLACE_MODE = "0.000000"
HSM_ANTI_FLICKER_THRESHOLD = "5.000000"
HSM_SCREEN_VIGNETTE_ON = "0.000000"
HSM_INTRO_WHEN_TO_SHOW = "0.000000"
MDAPT_MODE = "0.000000"
SGPT_ON = "1.000000"
SGPT_BLEND_OPTION = "6.000000"
SGPT_BLEND_LEVEL = "0.000000"
compositeConnection = "1.000000"
signalResolutionI = "175.000000"
signalResolutionQ = "175.000000"
GDV_AFTERGLOW_THRESHOLD = "0.500000"
AS = "0.200000"
g_crtgamut = "3.000000"
g_cntrst = "0.000000"
glow = "-0.000000"
SIZEH = "6.000000"
SIGMA_H = "1.200000"
SIGMA_V = "1.200000"
halation = "0.000000"
SIGMA_HB = "0.700000"
SIGMA_VB = "0.700000"
gamma_c = "1.000000"
gsl = "0.000000"
beam_min = "1.300000"
beam_size = "0.600000"
vertmask = "0.000000"
spike = "1.000000"
h_sharp = "5.200000"
shadowMask = "7.000000"
maskstr = "0.300000"
maskDark = "0.500000"
slotms = "1.000000"
deconrr = "-1.000000"
deconrb = "1.000000"
deconrry = "-1.000000"
deconrby = "1.000000"
addnoised = "0.200000"
For, say, DOS/PC-96 games; is there any way to achieve this effect?
https://www.vogons.org/viewtopic.php?p=415718#p415718
Should be a very simple mask I assume, but I have no clue where to start.
Ah; I had recent pics on Discord.
GBA I am still playing around with; I disabled GTU and chose the 8th mask for starters