Yes the ones in the folder with “Advanced - Full Reflections” in its name have the real-time reflections enabled on the bezels.
There’s also the “Performance - No Reflections” folder which has all of the CRT effects except the real-time bezel reflections.
Yes, they can be combined and I’ve already done this and even made special presets for this purpose. I’ve included these in the “MBZ_3_Standard_Full_Reflections” folder.
You should take a read of the first post in my thread where I talk about all of the things I’ve included in my preset pack and how to install, use and get the most out of them. I even have videos showing these particular presets in action but I have a feeling you haven’t seen them yet.
The presets in the MBZ_3_Standard_Full_Reflections folder should also give you better performance than the ones in the MBZ_1_Advance_Full_Reflections folder and possibly even the ones in the MBZ_2_Performance-No_Reflections folder. So you should be able to get full reflections with better performance than you’re getting currently plus enjoy those awesome @soqueroeu TV backgrounds that you like!
You can use other Soqueroeu-TV Backgrounds by simply changing the reference line in any of the Soqueroeu-TV CyberLab Special Edition Presets to match the filename of the background you want to use.
You can even combine them with my custom Blargg Video Filter presets or the Core Provided ones, which is what I recommend in my first post if you also want to get great de-dithering.
looks very good. Little reminder that with core options, Borders = full then Scantime = 51.80. Borders disabled then scantime = 47.70
The rainbow here seems to dissapear on static frames. Even though I set the core into one frame by hotkey, i still can’t see the rainbow through the shaders menu. Is there some way to do it ? This way I could tweak the rainbow intensity.
Edit:
I have made a little tweak to your last preset changing up:
ntsc_scale = “0.690000”
addnoised = “-0.300000”
This way reminds me very well those default NTSC-composite presets that are available for retroarch but now including the rainbow banding.
I see what you did there with the settings, you’re going for a really retro look. I hope my preset finally gives you what you been looking for, a shader with that rainbow effect. I been trying to achieve that look for a while, never knew the answer was in that old mame folder. Now my 8/16 bit presets covers all bases: dithering/transparency effects and it’s clear as hell and looks good with any system you throw it at, I can’t wait to put out my shader update later. As for tweaking the rainbow first put the “Signal Offset” setting down to 0 then you’ll see the rainbow in the menu.
@Red-gehog thank you I’m glad you like it and that Slot Mask is the sexiest mask out of all masks to me, I’ll use it forever lol. Look forward to my new shader pack later today
I attempted to replicate a very old slot mask CRT I played NES on awhile ago. The slot mask was very large and prominent which I think is difficult to replicate. Having no scanlines does not look exactly right but adding them causes artifacts and banding. I’m cheating away the problems by using slow “rolling scaliness”.
Enjoy or be revolted by a RF connection mixed with an old TV. (For 4k TV’s.)
Great work @BendBombBoom! I can’t wait for this to be included in HSM Mega Bezel Reflection Shader!
I might take a look and see how it compares to some JVC D-Series pics to see how important the scanlines are and maybe play around to see if I can find a compromise that keeps the artifacts down.
I know you know your stuff but have you tried things like Scanline Gamma Offset or using the lightest scanlines and maybe Integer Scale Mode 1 or 2?
i looked up for the MBZ_1 folder 1080p optimized and CyberLab__Blending-And-Transparency__1080p__PVM-Edition__ADV preset. Wow i’m impressed by your work. The image feels so much more alive and bright. For a moment I thought that was playing Sonic Mania (2017) with how much more alive the pixels look like.
For some reason, this image doesn’t look as good as in RetroArch.
I looked into MBZ_3 folder but those presets are only optimized for 4K… I only have available one monitor at max 1600x900 resolution (900p) but I still couldn’t fix it completely through the options. Are there any plans to add up MBZ_2 optimized presets for 1080p or lower ? Really may have to take time in order to review and how to tweak those massive presets because they send me one place to another. It’s way too extensive compared to my little beginner level presets being done around.
I would like to check how can I change that simple TV screen on your presets and set the Sega_Genesis_Solid_A image from soqueroeu for now instead.
Really awesome work once again. I hope you can bring up any newer content around !
I take it that you meant to say MBZ_3_Standard Full Reflections instead of MBZ_2 because there are 1080p_Optimized presets in the MBZ_2_Performance_No_Reflections folder.
I don’t have the resources to develop, fine tune and test presets which are optimized for every possible resolution but you should be able to use any preset on any resolution screen. I’ve found that my 1080p_Optimized presets look great even on a 1366 x 768 screen! I think it’s 1080p_Optimized I tried but it could also have easily been 4K_Optimized as it was a little while ago.
All you have to do is play around with the Mask Type, Size and Layout settings until you get something that looks good enough for you.
For presets like @Soqueroeu -TV Backgrounds, you might also have to mess with scaling settings and stuff to get things to fit or just use Integer Scale Mode 0 and have everything fit automatically but with the chance of more moire artifacts, which is something that you seemed to find desireable if I recall correctly.
In the near future it’s going to be a lot simpler to integrate CRT Shader focused presets with Bezel/Overlay/Background graphics focused presets though so stay tuned!
Are they really massive? They don’t call them Simple Presets for nothing! Lol.
You really don’t need to mess with the preset chains nor edit the preset files manually you know. It might be easier to just load which preset you want, then adjust which settings you want to from within the Shader Parameters Menu, then just save your final settings.
You can turn off Use Simple Presets before saving if you want the presets to be saved as Full Presets instead of nice, linked, simple preset chains.
Perhaps someone can correct me if I’m wrong about this.
When I made examples of my presets being integrated with @Soqueroeu -TV Backgrounds I loaded a Soqueroeu-TV Backgrounds preset and manually entered the Shader Parameters that I wanted and saved it as a new preset. I might have used existing values or I might have started from scratch but it’s not really difficult to record the values from one preset and manually enter them into a new preset.
The easiest way for you to do this might be to use the template I already made for 900p as a starting point and just change the filename in the reference line to match the Sega_Genesis_Solid_A preset that you would like to use.
@Soqueroeu -TV uses MBZ_3_STD base presets so not all of the features like MDAPT which is what is used in my Blending and Transparency preset will be available.
For my @Soqueroeu -TV Backgrounds presets, I recommend using my Custom Blargg NTSC Filter presets to perform de-dithering but you can probably figure out a way to integrate your special Rainbow Effect shader preset as well or instead.
This is due to the mask and scanlines settings. To view properly you need to view Fullscreen or zoom in until things look right.
Using Guest Venom’s “Internal Resolution Y” you can force a scanline count that works with a slot mask but it messes with the resolution. It’s up to you if you find that bothersome or not:
Here we go another shader update. First major change about this pack is that I finally managed to get the RF cable look down with rainbow banding effects for my 8/16 bit presets but mainly for the Genesis/Megadrive system. As you all know that system produced some dithering/transparency effects on the television with that cable hooked up that produced a rainbow such as the infamous Sonic waterfall and I managed to blend that look into guest’s shader perfectly:
For my “arcade” presets previously I always use to set the NTSC Phase setting to 3 phase, I changed that to Auto so now it’ll choose the correct ntsc phase to use for whichever system you load up automatically (cps2 games look as they’re suppose to now in ntsc phase 2).
All 8/16 bit game pics were taken with NTSC Signal Mode in the parameters turned off. Now you can switch between the RF cable look or a crispy clean sharp look on the fly simply by going into parameters and turning off/on the very first setting.
You must have guest’s latest shader for my presets to display properly which you can find here.
@HyperspaceMadness you already know lol. I think I’m satisfied with how these came out, I managed to cover all the bases that I wanted with these presets and I hope you all like them as well.
Edit: As of 5/23 I have updated my 8/16 bit shaders. There was excessive jittering going on and I managed to not only reduce it but also sharpen up the overall picture a little more in the process. That juicy rainbow banding now looks better than ever.
Can you increase sharpness to compensate somewhat for the resolution loss?
I wouldn’t want to lower the scanline count to anything less than an accurate number of scanlines based on the resolution of the image though.
But that Slot_Mask looks good in the screenshots. I had the idea to use less than integer values for the Slot Mask Size to fine tune it as you have done but I guess that’s a bit low on my priority list.
I really like that I can see the RGB "phosphor” triads clearly and cleanly. I haven’t been seeing that level of mask detail in most shader preset screenshot posts which use slot masks.
I really like your filters because I did own a few TVs which your presets remind me of. However, IMO it makes little sense to have an NTSC arcade filter. Just my 2 cents.
For the record some of my best memories were of me playing on a crappy 27" Zenith. (God bless my dad, he did what he could on a working man’s salary).
Hey thank you and I’m glad you enjoy my shaders and that it reminds you of the golden years. As for using NTSC I’ll show you an example of why it’s absolutely needed for arcade as well as the systems. Here’s Street Fighter Alpha 2 for example. I loaded up guest’s vanilla advanced shader without ntsc, take a look at the character portrait backgrounds:
The character portrait backgrounds look as they’re suppose to now. I was making a mistake not blending those dithering effects in properly in pretty much all my past shader packs, that problem is eliminated going forward now.