Please show off what crt shaders can do!

Testing out flycast, definitely too heavy for an Haswell igp to run fullspeed, but it is still playable.

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These seem a bit dark.

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Yes, you’re right, If I tweak from the computer, it looks brighter and that’s why I lower down the brightness and then I can’t notice it until I check it on Mobile phone. It’s easier for me to tweak on the mobile phone, it’s easier to see the errors. Now looks better😅

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fake-crt-geom with new scanlines

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What is the parameter to increase the brightness? The shader looks very good, but I see it a bit dark.

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Sorry, I will update with time, I’m always improving. Raise mask gamma to 4.95 and set gamma correction to 0.80.

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Now Improving 4K setting.

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Makes me wanna play golden axe just now, nice shades, nice contrast!

You’re definitely following the right track, not so easy as it sounds.

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I’m not sure how these look on your screen but they look very dark on mine. I remember not too long ago you did some Golden Axe screenshots. To me they were probably closer to where they should be in terms of brightness and the overall look was spectacular and impactful. Do you remember those?

I also know that people experiment with Shader parameters sometimes and that can often be the best teacher.

Keep up the great work!

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Yes I do remember, I did it with the old mega drive setting I think. But other settings I didn’t touch by then. Don’t worry, I haven’t finished tweaking 4K yet, but I will improve brightness, it’s just my 4K monitor it’s bigger, brighter, and sometimes I don’t calculate brightness very well. Another thing is, that it’s easier to for me to lose mask strength on 4K. On 1080p happened the same with the brightness, and now I’ve improved 1080p like this:

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Thank you. I need to improve brightness on a 4k monitor. Maybe because it’s a 10 bit display and I should set it to 8 bit display like a mobile phone display I suppose, so it doesn’t decieve my eyes in terms of brightness wider gamut or whatever it’s called :joy::joy::joy:

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Yeah, I understand and I know it’s not always easy to get these things just right.

Wow! These are amazing!

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Thank you! :grin: You’ve been a lot of help! Remember that. :grinning: I just needed a little advice to achieve this, and you have given me a lot of help. With 4K maybe I should set the monitor color to 8 bit instead if 10bit, on my monitor looks good, but once I look onto the mobile phone, it looks darker, inthe ither way round doesn’t happen 1080p looks good on 4K. That’s thebonly thing I will continue to work.

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Let’s see how it looks now on 4K:

CRT Guest Advanced Shader:

Mega Bezel STD Super XBR NTSC:

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You’re welcome.

Thanks a lot. I appreciate this.

I’ve noticed that Super XBR darkens the image slightly when turned on. Have you observed that as well?

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Well, I think is darker, yes. which preset do you recommend for mega bezel that doesn’t darken the screen, and have strong masks like guest advanced standalone?

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This is a tough question because I use Mega Bezel Reflection Shader almost exclusively. I’ve only tried a few of the available base presets. I used to use the Advanced presets followed by the Smooth Advanced. I recently tried the Advanced SuperXBR NTSC preset.

I don’t think it’s the Mega Bezel itself that is darkening the screen. It could be the SuperXBR shader/parameter itself which is causing the darkening.

That being the case, I just increased the Gamma_C setting.

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turboxray PCE hires_slideshow_1.pce using CyberLab_Turbo_Duo_S-Video_Slot_Mask_IV_OLED_NTSC_II.slangp (1080p Optimized) + CFRS_Mini_TV.slangp (1080p Optimized @ 4K)

For proper viewing do not use preview. Download before playing. Requires 4K display for full fidelity.

Click on the link below to download:

turboxray PCE hires_slideshow_1.pce using CyberLab_Turbo_Duo_S-Video_Slot_Mask_IV_OLED_NTSC_II.slangp (1080p Optimized) + CFRS_Mini_TV

Credits:

Title theme for Blazing Lazers (also known as Gunhed) for the TurboGrafx-16, composed by Masatomo Miyamoto (Compile).

turboxray PCE

hires_slideshow_1.pce

http://www.turboxraypce.org/

and the exceptionally talented artists who created these original images.

featuring HSM Mega Bezel Reflection Shader by @HyperspaceMadness, powered by CRT-Guest-Advanced-NTSC by @guest.r and many more shader contributors.

CRT Shader Overlay Graphics & Presets by CyberLab.

Powered by HSM Mega Bezel Reflection Shader.

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