Please show off what crt shaders can do!

Wow. I’m speechless in pure joy… Hahaha

All those colors and the bloom effect blends smoothly. Thank you so much for this settings!

ReShade off:

ReShade on:

Now I’m interested for your CRT-Guest-Advanced and CRT-Guest-HD settings. :laughing:

4 Likes

Added a new preset and other minor tweaks: crt-royale-1080p-v3

Screens of crt-royale-smooth:

11 Likes

Glad you like it. Also, I have no settings for Advanced and HD, as I don’t use them at the moment.

2 Likes

Just a little experiment with MPC+MadVR using CRT-Guest-HD ReShade.

ReShade Off

ReShade On

Settings:

addnoised=0.000000
AS=0.200000
bardir=0.000000
barintensity=0.000000
barspeed=50.000000
beam_max=1.000000
beam_min=1.200000
beam_size=0.600000
bloom=0.050000
BLOOMCUT_X=0.000000
BLOOMCUT_Y=0.000000
bloom_dist=0.000000
BP=0.000000
brightboost1=1.400000
brightboost2=1.100000
bsize1=0.010000
contr=0.000000
CP=0.000000
CS=0.000000
csize=0.000000
c_shape=0.250000
dctypex=0.000000
dctypey=0.000000
deconbx=0.000000
deconby=0.000000
decongx=-0.500000
decongy=-0.500000
deconrx=0.500000
deconry=0.500000
decons=1.000000
double_slot=2.000000
gamma_c=1.000000
gamma_i=2.399999
gamma_o=2.200000
glow=0.050000
gsl=-1.000000
halation=0.050000
HARNG=0.200000
HSHARP=1.200000
HSHARPNESS=1.000000
inter=400.000000
interm=4.000000
internal_res=1.000000
intres=0.500000
IOS=0.000000
iscan=0.200000
iscans=0.250000
LUTBR=1.000000
LUTLOW=5.000000
maskboost=1.000000
masksize=1.000000
maskstr=0.300000
mask_bloom=0.050000
mask_drk=0.500000
mask_gamma=2.400000
mask_layout=0.000000
mask_lgt=1.500000
mask_zoom=0.000000
MAXS=0.150000
mclip=0.000000
mcut=1.100000
mshift=0.000000
m_glow=1.000000
m_glow_cutoff=0.120000
m_glow_dist=1.000000
m_glow_high=5.000000
m_glow_low=0.350000
m_glow_mask=1.000000
noiseresd=2.000000
noisetype=0.000000
no_scanlines=0.000000
overscanx=0.000000
overscany=0.000000
PB=0.320000
PG=0.320000
post_br=1.000000
PR=0.320000
PreprocessorDefinitions=Resolution_X=1280,Resolution_Y=720
pre_bb=1.000000
ResolutionX=1280.000000
ResolutionY=720.000000
sat=0.500000
sborder=0.750000
scangamma=2.400000
scanline1=6.000000
scanline2=1.000000
scans=0.500000
scan_falloff=1.000000
sega_fix=0.000000
shadow_msk=3.000000
SIGMA_H=1.200000
SIGMA_HOR=0.500000
SIGMA_V=1.200000
SIGMA_VER=0.500000
SIGMA_X=1.000000
SIGMA_Y=1.000000
SIZEH=6.000000
SIZEV=6.000000
SIZEX=4.000000
SIZEY=4.000000
slotmask=0.000000
slotmask1=0.000000
slotms=1.000000
slotwidth=0.000000
smask_mit=0.000000
smoothmask=0.000000
spike=1.000000
S_SHARPH=1.000000
S_SHARPV=1.000000
TNTC=0.000000
VARNG=0.200000
vigdef=1.000000
vigstr=0.000000
VSHARP=1.200000
VSHARPNESS=1.000000
warpx=0.000000
warpy=0.000000
WP=0.000000
wp_saturation=1.000000
4 Likes

This is huge! Did you have to choose DX11 in ReShade for MPC-HC?

Use DX9 ReShade .dll but use DX11 version of CRT-Guest. Dunno why it has to be sets up like that, but it works.

2 Likes

My current preset and a quick summer run to 1cc World Warriors, this time Vega (last boss) got me in the end :sob:

Also, it might be a nostalgia bias but I prefer world warrior’s stages palette to the newer CE and HF. Especially Honda and Guile…

What do you think?

9 Likes

I like them all to be honest but how dare they cut down Sagat stage’s coconut tree!? Are they nuts!?

Brightness and colours look great, vivid! A little bit too much curvature in the horizontal axis for me leading to distortion of the power bars and misaligned text and then the mask is overshadowed by the scanline intensity and bloom so you don’t get that CRT effect when up close but full mask strength also has its own artifacts and challenges to deal with.

1 Like

yeah, this is tailored for my monitor: 1080p 24’’ “old” asus lcd that I use fairly close to me (less then a m).

I prefer to keep a good balance for my monitor between mask and scanlines: pushing, or using different types of the mask will end up with more problems like brightness, contrast and gamma besides ugly visible patterns and a constant fight against Mr Moire…

I try to make the most for my “visual” pleasure while playing not caring much about crt fidelity at the moment. :sweat_smile:

For the curvature I use this because I can use 2 “modes” one full screen (like in the shots) and another one with 1600x900 that fits well with duimon’s overlays curvature:

3 Likes

I need your help! With slotmask, I have a doubt about scanlines, which one do I have to use, and which one looks best or more realistic?

Scanlines GSL On Mode 0, Fake Scanlines Off:

Fake scanlines On 100%, Scanlines GSL Off:

Note: The 5 screenshots from the post above this one, are with GSL On Mode 0, but I wanted to make a comparison because I tried with fake scanlines and for me looks sharper with fake scanlines On, but I have a doubt about these 2 settings of wich is the correct one to use, and the differences.

the only difference I notice is a slight increase of saturation in the first screenshot.

1 Like

Yes scanlines GSL tend to make the image a bit blurry and slightly more saturation, apart from that, with fake scanlines looks sharper than the first screenshot. So my question is, why there are 2 scanlines settings and what’s the difference between the 2?

I don’t quite agree with this.

GLS Scanlines is CRT-Guest’s implementation and is extremely flexible. If you think the image looks blurry maybe you can try a higher Scanline Type for example 1 or 2. Darker scanlines tend to sharpen the image.

You can also customize the look and shape of the scanlines as well.

As for Fake Scanlines, that’s an HSM implementation.

It can be used as an effect to add scanlines in cases where you normally won’t see scanlines for example in high res interlaced content.

It’s more artistic than accurate. You can even set it to any number of scanlines (within its range) without regard for the resolution of the image. That’s not how scanlines work though.

It also didn’t curve with the screen although, I think recent implementations have added curvature. Also recent implementations have added the ability for the scanlines to be calculated based on the number of vertical pixels so you get a more realistic number of scanlines.

However if curvature is off on these Fake Scanlines but Screen Curvature is On, there will be misalignment of the scanlines on the graphics.

Also, if an arbitrary number of scanlines is chosen there will also be misalignment of the scanlines on the graphics.

1 Like

Ok, thanks for the aclaration. So I’ll use GSL then, I was a bit confused that’s why. :sweat_smile:

1 Like

So Fake Scanlines is more for special circumstances and artistic purposes.

GSL Scanlines is for when you want to try to emulate and recreate a CRT’s (or CRT-Like) scanlines.

Fake Scanlines is also a Mega Bezel feature, not a CRT-Guest-Advanced feature.

2 Likes

New release: crt-royale-1080p-v4

Added multiLUT option with 2 LUTs (1-Trinitron; 2- NEC xm29plus). It can be selected through params.

Trinitron:

xm29plus:

9 Likes

That looks fantastic!!! Is there any 4K setting?

2 Likes

I’m only tweaking these presets because my two monitors are 1080p and vanilla royale didn’t look very good on them. Well, if you have 4k display, you can test these presets and tell us if they look good! :stuck_out_tongue:

BTW, I’m replaying SOTN using those presets. Here’s some off screenshots:

The feature I like about royale is brightness and sharpness. It manages to output an amazing bright/sharp picture without letting the colors fade. I don’t know what kind of magic it does to achieve that.

11 Likes