Please show off what crt shaders can do!

If I can, I’ll post settings later tonight if it looks ok. I’m not at home right now.

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New release: crt-royale-1080p-v11

  • Bright color shades were clipping in the last version (fixed now);
  • Contrast increased;

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Thanks Hyllian! Go to try!

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Hey, I liked this. Can I Try?

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That’s sexy. The only two things I wish that could be added to your version is the “base mask” setting from the guest shader and also all the new recent ntsc settings from guest to your ntsc royale version.

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Sure :grinning: Here you are…

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good jobs

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Which emulator are you using? I use Snes9X current. I tried snes9x and Bsnes, and I like better how the shaders look on snes9X, for a reason it looks slightly softer on Bsnes. Can you check it and make screenshots with the same game? Just wondering… Thanks

it’s a game on MAME my I can try games on snes

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Sorry, I confused myself, I was thinking it was a snes game. Which emulator mame do you use? Happens the same with mame, on finalburn neo looks better than mame.

These snapshots are with Finalburn neo

test FBNEO

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See? Now looks better. :grinning: The shaders looks stronger with finalburn neo

I like the shader for playing at night but if one day you have time for 1080p and brighter I will be happy

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The shader above is 1080p and I can’t make brighter because the masks will lose strength.

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Some emulators output the maximum resolution horizontally at least, eg Caprice32 probably uses 640x200 at all times (that’s a monochrome mode for serious work, no any games ever written for it) and scaling all other resolutions (160x200 probably doing a 4x1 internal scaling). So if you use Lanczos it looks softer on a 320x200 core but you see it is sharper on caprice32 as it handles 640 pixels instead of 320 that it should. Others do it too, hatari, puae etc. “half_res” preset I pushed on “interpolation” folder does just that for hatari core, brings the emulated resolution back to 320x200 so that the shader will work as it should.

Ps. Or the core just reports Sourcesize to frontend as 640 etc, the shader works on 640 and does a sharper effect.

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new test MAME I looked at the settings of my screen I had an FPS mode a color preset of my screen I deactivated them and I now notice a clear brightness with your shader and I find it very pleasant now

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Got some extra brightness and contrast from crt-guest-advanced (aperture grille) for 1080p displays:

#reference "shaders_slang/crt/crt-guest-advanced.slangp"
TNTC = "4.000000"
wp_saturation = "1.000000"
gamma_out = "2.200000"
glow = "0.000000"
bloom = "0.000000"
mask_bloom = "0.000000"
gsl = "1.000000"
scanline1 = "0.000000"
scanline2 = "18.000000"
beam_min = "1.000000"
beam_max = "0.700000"
beam_size = "1.000000"
scans = "1.000000"
scan_falloff = "1.000000"
spike = "0.000000"
h_sharp = "6.500000"
s_sharp = "0.000000"
shadowMask = "6.000000"
maskstr = "0.500000"
mcut = "1.000000"
maskboost = "3.000000"
mask_gamma = "2.200000"
AS = "0.200000"
sat = "0.500000"
FINE_BLOOM = "2.000000"
halation = "-0.200000"
hmask1 = "1.000000"
mask_layout = "1.000000"
brightboost = "1.400000"
clips = "0.000000"
bmask1 = "0.000000"
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i want a 4k preset which is low in resources

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