You’re welcome and while I agree that most of the credit is deserving of the Shader creators who made this all possible, people who do what we do, spending hours, sometimes days, sometimes months, sometimes years fine tuning the output of these powerful tools then digesting them into a format that is more palatable to the average person on the street who doesn’t know the difference between a shader and a shader preset, perform a valuable service and also help these things reach even further and wider audiences.
What is the point of doing this if it’s just a handful of people who get to enjoy it? So take your thanks, what you’ve done is not necessarily exactly the same as what a shader dev would do but I think there is enough room for everyone involved in the different stages to be appreciated.