what do you think?
Are you using deconvergence? I spot red bleeding to the right; it certainly defocuses.
This looks superb to me, congrats!
Can you post the preset here? I’m sure i could help you getting a more sharp appearance.
I don’t find they looked too blurry in the screenshots viewing them on my cellphone. I found these looked great! Maybe they might work better for near field vuewing and probably they might look slightly out of focus if you increase your viewing distance beyond a certain point.
You should consider keeping them at least for near field purposes because when you start focusing solely on sharpening, you can lose other pleasant side-effects of pixel and colour blending.
This can be improved by cutting back on things that blur the image and dilute the Mask. I’m talking about Halation, any type of Bloom, Glow and only after that you can fine tune your NTSC Resolution Scale, Chroma/Bleeding and Subtractive and/or Adaptive Sharpness and Horizontal Filtering settings to achieve a sharper look.
As @guest.r suggested if you posted your preset, it would be much easier to assist and troubleshoot.
You can also go back to the days and posts when I was trying to assist you in getting things sharper as you’ve gradually moved away from those types of settings over time.
Sometimes looks a bit strange with the Slot Mask height in this screenshot. Not sure if it’s intentional.
Thanks for the advice, I’m going to leave it as it is on my first images for now. I’ll probably fine-tune the brightness or colors, depending on my mood, but for now, I like it as it is."
Yes, it’s honoring the “original” preset. I used reduced slotmask height (1) regularly in my 1080p days.
Yes, I do. Maybe shouldn’t use it at all? I would love others opinion, I’m open to improve my settings, but I feel I’m stuck and I can’t advance. Maybe I have mania in some settings I must change.
Yes, well done! something similar I’m looking for. Any ideas? What do you think I’m missing? I think one of the reasons coult it be what @kokoko3k mentioned?, I use deconvergence X & Y 75, 75 and 2.00 intensity. Maybe I shouldn’t use it at all. Maybe that could be doing the squeeze blurry thing?..
You can set Glow to 0.0, it can make a blurry impression. If using NTSC version, you can also play with the NTSC Sharpness Shape
parameter. Ofc. cranking up NTSC Sharpness (Adaptive)
is a must.
I use magic glow 2 default, mask glow -0.75 and Halation -0.03 I dont use any other settings.
Yes, moreless similar to what @guest.r showed as well. I know there’s something I do not touch or I’m missing or I maybe do not change since the beginning and Imystuck with it…
I did a little with the CRT Guest Advanced, it’s really something crazy, but I have trouble adjusting the colors properly.
#reference "shaders_slang/crt/crt-guest-advanced.slangp"
PR = "0.300000"
PG = "0.300000"
PB = "0.300000"
AS = "0.250000"
sat = "0.450000"
CP = "4.000000"
TNTC = "1.000000"
WP = "5.000000"
wp_saturation = "1.000000"
contr = "0.800000"
BP = "-5.000000"
vigstr = "0.100000"
vigdef = "1.000000"
lsmooth = "0.650000"
gamma_out = "2.399999"
inter = "800.000000"
iscan = "0.250000"
m_glow_cutoff = "0.100000"
m_glow_low = "0.300000"
m_glow_high = "4.000001"
m_glow_dist = "0.900000"
SIZEH = "5.000000"
SIGMA_H = "1.000000"
SIZEV = "5.000000"
SIGMA_V = "1.100000"
SIZEHB = "2.000000"
SIGMA_HB = "0.600000"
SIZEVB = "2.000000"
SIGMA_VB = "0.500000"
bloom = "0.050000"
bmask1 = "-0.000000"
hmask1 = "0.400000"
gamma_c = "1.200000"
brightboost = "1.300000"
brightboost1 = "1.000000"
scans = "0.500000"
spike = "1.000000"
h_sharp = "4.500000"
s_sharp = "0.400000"
ei_limit = "0.200000"
sth = "0.300000"
BLOOM = "1.000000"
warpX = "0.050000"
warpY = "0.050000"
c_shape = "0.200000"
csize = "0.020000"
bsize1 = "0.100000"
barspeed = "40.000000"
barintensity = "0.010000"
shadowMask = "1.000000"
maskboost = "1.100000"
maskDark = "0.400000"
maskLight = "1.300000"
mask_gamma = "2.300000"
deconrry = "0.250000"
deconrgy = "-0.250000"
deconrby = "0.250000"
Maybe you can aim to get your Mask and phosphors looking something like this first, then add little hints of Halation, Glow and Bloom afterwards in order to blend and smoothen things more “naturally”:
I already mentioned the parameters you can use to achieve this.
thanks I will look at that