Yes, well done! something similar I’m looking for. Any ideas? What do you think I’m missing? I think one of the reasons coult it be what @kokoko3k mentioned?, I use deconvergence X & Y 75, 75 and 2.00 intensity. Maybe I shouldn’t use it at all. Maybe that could be doing the squeeze blurry thing?..
You can set Glow to 0.0, it can make a blurry impression. If using NTSC version, you can also play with the NTSC Sharpness Shape parameter. Ofc. cranking up NTSC Sharpness (Adaptive) is a must.
I use magic glow 2 default, mask glow -0.75 and Halation -0.03 I dont use any other settings.
Yes, moreless similar to what @guest.r showed as well. I know there’s something I do not touch or I’m missing or I maybe do not change since the beginning and Imystuck with it…
I did a little with the CRT Guest Advanced, it’s really something crazy, but I have trouble adjusting the colors properly.
#reference "shaders_slang/crt/crt-guest-advanced.slangp"
PR = "0.300000"
PG = "0.300000"
PB = "0.300000"
AS = "0.250000"
sat = "0.450000"
CP = "4.000000"
TNTC = "1.000000"
WP = "5.000000"
wp_saturation = "1.000000"
contr = "0.800000"
BP = "-5.000000"
vigstr = "0.100000"
vigdef = "1.000000"
lsmooth = "0.650000"
gamma_out = "2.399999"
inter = "800.000000"
iscan = "0.250000"
m_glow_cutoff = "0.100000"
m_glow_low = "0.300000"
m_glow_high = "4.000001"
m_glow_dist = "0.900000"
SIZEH = "5.000000"
SIGMA_H = "1.000000"
SIZEV = "5.000000"
SIGMA_V = "1.100000"
SIZEHB = "2.000000"
SIGMA_HB = "0.600000"
SIZEVB = "2.000000"
SIGMA_VB = "0.500000"
bloom = "0.050000"
bmask1 = "-0.000000"
hmask1 = "0.400000"
gamma_c = "1.200000"
brightboost = "1.300000"
brightboost1 = "1.000000"
scans = "0.500000"
spike = "1.000000"
h_sharp = "4.500000"
s_sharp = "0.400000"
ei_limit = "0.200000"
sth = "0.300000"
BLOOM = "1.000000"
warpX = "0.050000"
warpY = "0.050000"
c_shape = "0.200000"
csize = "0.020000"
bsize1 = "0.100000"
barspeed = "40.000000"
barintensity = "0.010000"
shadowMask = "1.000000"
maskboost = "1.100000"
maskDark = "0.400000"
maskLight = "1.300000"
mask_gamma = "2.300000"
deconrry = "0.250000"
deconrgy = "-0.250000"
deconrby = "0.250000"
Maybe you can aim to get your Mask and phosphors looking something like this first, then add little hints of Halation, Glow and Bloom afterwards in order to blend and smoothen things more “naturally”:
I already mentioned the parameters you can use to achieve this.
thanks I will look at that
Most of my suggestions and replies were directed at @RetroGames4K due to the issues he was having.
I hope you don’t let my advice confuse you as to your presets.
here is a little progress with the guest advanced shader for my arcade project if you have any advice or others I am interested




