Please show off what crt shaders can do!

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Always thought emulated Super Contra arcade looked like a grey mess compared to the old NES port I used to play back in the days… I was wrong. Thanks to you people who gave us all those shaders and presets to make it look like the idealized CRTs of old we have in our memories. You’re doing for me the equivalent of those audio engineers who digitally recreated the distortion effects of amps that added so much more caracter to music records. I just couldn’t play without now, I even use them in VR.

SUPER CONTRA Arcade (1988)

If you want to test the preset for Guest.r’s shader is available here for 4k, and here for 1080p. Should work with lots of older arcade games of the late 80s, with the shader’s key parameter “raise black value” set to around -60, but YMMV. Played on FBNeo core with vertical mode activated in the core options to get those vertical tate scanlines. This game is hungry for coins, I’ve spent a solid week on it, would have lost a fortune without savestates XD. Next Contra game to beat for me : Hard Corps!

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Leveraging the new de-hive™ slotmask function; first 3 shots shares almost the same settings (but superfrog where the slotmask steepness has been increased to gain some brightness).

…I know they may look a bit dirty, depending on the viewing distance, but it was a test to push the slotmask as high as possible on purpose.

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looking great, that space harrier looks amazing!

Is this already available to try?

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Sure, here are the parameters used; put the preset in the same folder as koko-aio-ng.slangp

You need the very latest dev version, because the dehive function is required.

Parameters
#reference "koko-aio-ng.slangp"
GAMMA_OUT = "0.370000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.600000"
TEMPERATURE = "7500.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.700000"
IN_GLOW_W = "-0.650000"
IN_GLOW_H = "-0.600001"
IN_GLOW_WARPSHARP_X = "0.410000"
DO_PIXELGRID = "1.000000"
PIXELGRID_MIN_H = "0.500000"
PIXELGRID_MAX_H = "0.900000"
PIXELGRID_GAMMA_H = "3.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_H_PRST = "5.000000"
PIXELGRID_MIN_W = "0.050000"
PIXELGRID_MAX_W = "0.050000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "-2.000000"
PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.800000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.800000"
HALO_SHARPNESS = "7.000000"
HALO_GAMMA = "1.000000"
HALO_GAMMA_OUT = "1.850000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_SIZE = "2.000000"
BLOOM_GAMMA = "3.000000"
BLOOM_GAMMA_OUT = "2.200000"
BLOOM_POWER = "3.000000"
BLOOM_EYE_ADPT_SRT = "1.000000"
BLOOM_EYE_INERTIA = "10.000000"
BLOOM_OVER_WHITE = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.300000"
GEOM_CORNER_SIZE = "0.013000"
GEOM_CORNER_SMOOTH = "150.000000"
DO_BEZEL = "1.000000"
BEZEL_FRAME_ZOOM = "0.177000"
BEZEL_REFL_STRENGTH = "0.370000"
BEZEL_DIFFUSION_STR = "0.150000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_ZOOM = "0.991500"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.200000"
DO_SPOT = "1.000000"
S_POWER = "0.067000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_ASPECT = "1.340000"

Edit: it just superseded previous preset named: Monitor-Screen_Hmask-Screen_SlotMask_Taller/brighter

3 Likes

Shaders for 480i/p aren’t much popular, but they still can provide improvements. Here’s a quick sample:

No shader

crt-consumer custom preset

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https://i.imgur.com/bF3x3Yq.jpeg https://i.imgur.com/MU5eEbI.jpeg https://i.imgur.com/1S8I0Gb.jpeg

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Real CRT

CyberLab Megatron miniLED 4K HDR Game BFI SNES S-Video Slot-Mask Sharp Advanced Neo-GX Super Fine CRT Shader Preset

Powered by Sony Megatron Color Video Monitor, CRT-Guest-Advanced-NTSC, Grade and Img_mod.

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M8 that is very nice

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My take:

I think it would work good even at 4k (can’t test, this is 1080x2)

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Real CRT

CyberLab Megatron miniLED 4K HDR Game BFI SNES S-Video Slot-Mask Sharp Advanced Pro Monitor Edition CRT Shader Preset

Powered by Sony Megatron Color Video Monitor, CRT-Guest-Advanced-NTSC, Grade and Img_mod.

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Very awesome looking also m8!

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Those Marios look awesome…

I’ve played a few EGA titles lately, trying to get those 16 colors moirés patterns smoothed out with Guest-advanced and trying to get the fuschia closer to what skin look like. Only got a CGA 4 colors back in my youth so I rediscover games, but with my idealized version of EGA/Composite. Here’s a preset for 4K. The image I uploaded here is larger in size than the game I played really… And the whole video playthrough of Larry 2 (270Ko) was 17Go. XD https://www.youtube.com/watch?v=SecuQpcFOb4

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One of the old CyberLab Megatron presets

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@mas The screenshot collection looks great!

When posting Sony Megatron Color Video Monitor screenshot it might be a good idea to include some viewing tips, for example, brighten screen or zoom in until it looks good for users who might not have calibrated displays or they might just see them and think too dark and move on.

These look like they’re from my Megatron NX preset pack, am I right? Which presets if you don’t mind me asking?

I will reupload them, when I get home today.

I think, it is a PCE Bad Composite preset with some little changes.

1 Like

Raw

Guest Advanced Fast, with scanlines only:

With mask only:

Mask + scanlines on:

No composite, example of how patterns transform also with RGB.

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New CyberLab Megatron miniLED Death To Pixels Shader Preset Pack reference video!

3 Likes