Hello
I’m looking for a way to have a similar rendering to the Zomb / 199X / Analog Shader Pack shaders … that I find really impressive for 16 / 32bits games.
All these shaders are in .cg / cgp and no glsl or slang versions exist, I never managed to convert them (blur shader?)
The strength of the shaders Zomb / 199X / Analog shader Pack can be in the blur shader but how to add them to CRT-Guest?
I use crt-guest-dr-venom-ntsc-composite which for me seems to be a good starting point because it integrates the “Smart Integer Scaling” which makes it more interesting for me than CRT-Royale who uses the blur shaders’.
For CRT-Guest-NTSC
- For me the composite version is too blury
- I tried to change with the S-video passes, but I find that still too blury. (I do not find many differences with the composite version and the colors seem to be faded/washed out)
I’m looking for a way to make this combination sharper than the Composite or S-Video version, I tried to combine with the GTU-Shader, it does not work the GTU shader seems to be broken.
I do not know if I should open a new topic if people would be interested to have this rendering with CRT-Guest if that’s possible, or added a shader chain to CRT-Guest.
If it would be possible to have / add the blur shader with CRT-Guest while keeping the editing capacity of Guest it could be very interesting.
To finish and to explain what I’m looking for:
I have a CRT TV and a IIyama CRT 19 "I tried retroarch in 15Khz / 31Khz and for me the image is too sharp too pixilated … which looks more like the Kurozumi editions, to choose I prefer the old TV 90’s
If anyone has a solution thanks to you