@scorpius.milo, I also love the look of the Zomb shaders and @Birm 199x shaders, hopefully someone with time and skill can convert them to glsl and/or slang versions soon.
Regarding gtu-v050 and crt-guest-dr-venom, I have managed to combine these into a shader chain for experimenting, however it was not easy, a lot of trial and error. I had to remove some of the default crt-guest-dr-venom passes and replace them with stock passes, mainly the afterglow effects. The shader chain is also very particular about the alias parameter, without these in the right places it would not load the preset.
The GLSL and SLANG versions I’ve created are experimental and the presets linked here do have a high glow setting to bloom the whites and lighter scanlines. The 2D preset is upscaling the x axis to produce a sharper image and the 3D preset has an absolute 240 y axis to force 3D content at 240p for more consistent scanline output across 3D systems. As mentioned this is just experimental mishmash of shader passes with gtu-050 and crt-guest-dr-venom as the base shaders, you can reset and start again with any of the parameters.
2D Content (Genesis/SNES/NES/MAME)
- GLSL / gtu-guest-modded-2D-x4.glslp: https://pastebin.com/1Jwr1ktc
- SLANG / gtu-guest-modded-2D-x4.slang: https://pastebin.com/VGzBtCrm
3D Content (N64/PSX)
- GLSL / gtu-guest-modded-3D-240-x2.glslp: https://pastebin.com/u6vV7fBm
- SLANG / gtu-guest-modded-3D-240-x2.slang: https://pastebin.com/GKZhjuFx
Save the above presets in the root of your /shaders/ folder (tested on Windows 10 only).









