I get these artifacts too, I found the following “fix” in the GLSL version (should work for the SLANG version too):
Open the following file \shaders\shaders_glsl\crt\shaders\guest\lut\lut.glsl
Go to line 150 change and change the 1.20 to 1.0
res.rgb = pow(res.rgb, vec3(1.0/1.20));
So it’s like this:
res.rgb = pow(res.rgb, vec3(1.0/1.0));
This has to be done everytime you update the shaders folders.










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