Do you mean the awful moire artifacts? That’s unfortunately very common with curvature added after a scanline pass. You can use a heavily anti-aliased curvature, like the one from royale’s last pass (expects linear gamma) or the ewa-curvature shader (very demanding, unfortunately), or you can use noise to compensate (small amounts will just replace the lines with noise but larger amounts will hide it).
I went with the noise when I added curvature to crtglow