RGB for sure. Zoom in and Look at the white pixels.
I think so too. But I don’t know why the masks bleed in this tv and are perfect on my 1080p plasma.
Edit: I think it’s related to internal tv upscaling, because my PS3 only sends 1080p signal to a 4k TV. For some reason this upscaling mess up the mask structure.
Unless the glass on your camera is doing this, the subpixels look like they are in a ))) structure. You can see the zoomed in R fades from purple to yellow as it blends with nearby B and G. G is mostly yellow and aquamarine etc. Cool to look it but the camera glass cant seem to resolve it or it was just too bright to
It could be GBR or BRG though; it matters. You need a totally different mask for GBR vs RGB even though it’s the same order over the entire screen.
Wow, this is too perfect to not be a processed image. Is this real? In any case, looks amazing.
It’s a real image afaik, proper cameras in skilled hands can be pretty crazy tbh.
Im meaning less the camera work (macro lens basically) and more the perfect form of the subpixels. They usually dont look that perfectly shaded or shaped. Typically each subpixel has circuitry visible or other slight variations in shape and texture. OLED perhaps? examples:
I wonder who manufactured the panel
Edit: From the link, it sounds like a ‘photo’ of a virtual monitor using Unreal engine workflows. I want it to be real. Perfect subpixels are exquisite. The only thing better than perfect subpixels are perfectly square single pixels that can display any RGB color in 10bit+ in an 8k matrix with little to no caveats. Hurry up, technology.
Ye I just looked into it as well, seems like it’s using images to mimic the mask and scanlines lol.
What he did was kinda cool actually and I think he was ahead of the curve where retro and emulation are going to go in the next 10 years.
he created a virtual livingroom with a virtual TV, then created a shader for the TV (the perfect one) and in theory you can then play games on it when you plug the right plugs in etc ect. I typically dislike people pushing 8k but true emulation of old visual tech will make use of it.
Funny how retro might be the thing that will partly push visual tech. We need higher nit, higher resolution and higher refresh rates for it.
I took shots of the bleed on Super Metroid:
See the Green bleed on White fonts!
It’s using mask 01 or 04.
It’s strange, because some chunks of the text are green tinted and others are slightly magenta tinted…
Yes, it happens randomly on screen. I think internal tv upscaling is the culprit.
Ah, yeah, if there is any upscaling this would be the result.
To have the subpixel mask work there needs to be no upscaling at all.
Yeah internal upscaling is the likely culprit, also check overscan and stretch options. Also check sharpness and make sure it’s at the correct setting (no edge enhancement).
1080p can be perfectly upscaled to 4K without any artifacts using nearest neighbor, but for some reason a lot of displays don’t do this.
It’s probably best to run RA in 4K and use one of the 4K masks.
Fantastic game. One of my all-time favorites since I was a kid.
It’s a timeless game. Genius design!
Yeah, I play a lot of “metroidvanias” (which I take issue with the very term, since the “vania” part of it was heavily lifted from Super Metroid, too, lol) and they always say in the reviews that Hollow Knight/Dead Cells/whatever is “even better than Super Metroid,” and it’s never true.
For example, Hollow Knight is an awesome game, but the art style makes all of the environments kinda bleed together, lacking the distinction of each zone that lets you find your way in Super Metroid… but I digress. /OT
Metroid Zero mission is the best of the series imo.