Please show off what crt shaders can do!

I have an RTX 3070 Ti and two 4K HDR monitors.

What steps do I need to take to get it working in RA?

2 Likes

I think if you enable it in Windows and have the d3d11 or d3d12 video driver, it should “just work”. If not, you may need to enable something in settings > video. Not sure about that, though.

3 Likes

Completely unrelated, but @Nesguy thought you’d like to know that I can clearly see my scanlines and mask from +6ft away on my actual CRT. (20-24" CRT)

The brighter the color the more visible it is.

3 Likes

Here is a shot in HDR.

All I can say is that it is super bright while playing. The screenshot looks normal on a calibrated monitor though.

If really bright whites are the goal I think HDR will get you there.

4 Likes

More the goal was too compensate for the masks killing brightness by using the HDRs extra brightness oomph

3 Likes

Well HDR sure does give you a brightness boost. Way too bright for me. :grin:

The mask sure did look great though.

3 Likes

Smash the mask settings all the way and report back :joy:

3 Likes

Yeah, if you don’t mind, try getting a photo of your screen running one nesguy’s dark presets, like the one here: Please show off what crt shaders can do!

4 Likes

It’s actually not possible to convey HDR on non-HDR screens. I have witnessed the HDR Setting and yes, it is very bright!

1 Like

A couple of shots with my phone. It took some patience, the Mega Bezel takes about five minutes to load a preset on DX12. :grin:

6 Likes

indeed, while we can’t actually see HDR on an SDR monitor, those pics look plenty bright, which is what really matters to us in this case.

5 Likes

Did some calculations with my theory of CRT dot pitch. A 640x400 14" CRT has around 0.50 mm dot pitch. My laptop monitor 1920x1080 and 15.4" has around 0.17mm. So the proper mask would be 3 pixels wide or Mask 2 of Lottes (RGB stripes). And that should be the same pixel size with a 14" CRT.

That helped me understand why masks look rubbish on another TV set 30" with 1366x768, because native mask already has 0.50mm. If you add mask 0 on top it goes up to 1mm lol, while a 20" 640x400 CRT has 0.65mm

P.S. a 20" BVM should have around 0.30mm or else mask 0 on a 1080p 15.4" monitor

5 Likes

Almost nailed my settings for crt-guest-advanced. Maybe I’ll mess a little more with colours, the Trinitron LUT, which I use, has strong, saturated tones, but significantly different in browns, for example. If someone should have a photo of Yoshi’s Island taken from a CRT, he would be very welcome. For a comparison, the second screenshot has been captured with standard settings.

Edit: just found out the difference in the colours of the trees doesn’t depend on LUT. Maybe it’s because of the scanlines type set at 2, I’ll have a look.

2 Likes

It works!

That’s probably a 4K monitor though, I’m guessing, since all(?) HDR monitors are.

The settings I posted use a mask suitable for 1080p displays, so the subpixel artifacts are quite bad on a 4K screen. Here are some 4K settings to try, which should result in some nice looking RGB phosphors, almost identical to the real thing, assuming your monitor has a standard RGB subpixel layout.

shaders = "40"
shader0 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-prep-add-params-standard.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_slang/stock.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "DerezedPass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "true"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-prep-info-cache-standard.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "InfoCachePass"
float_framebuffer2 = "true"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-prep-intro-standard.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = "IntroPass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/stock.slang"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = "PreDeDitheringPass"
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
shader5 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass0.slang"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
shader6 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass1.slang"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
shader7 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass2.slang"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
shader8 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass3.slang"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
shader9 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass4.slang"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = ""
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
shader10 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-sgenpt-mix/hsm-sgenpt-mix.slang"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = ""
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
shader11 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-ps1dither/hsm-PS1-Undither-BoxBlur.slang"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = ""
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
shader12 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-custom-fast-sharpen.slang"
filter_linear12 = "false"
wrap_mode12 = "clamp_to_border"
mipmap_input12 = "false"
alias12 = ""
float_framebuffer12 = "true"
srgb_framebuffer12 = "true"
shader13 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-dogway/hsm-grade.slang"
wrap_mode13 = "clamp_to_border"
mipmap_input13 = "false"
alias13 = ""
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
shader14 = "shaders_slang/stock.slang"
wrap_mode14 = "clamp_to_border"
mipmap_input14 = "false"
alias14 = "refpass"
float_framebuffer14 = "false"
srgb_framebuffer14 = "false"
shader15 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass0.slang"
filter_linear15 = "false"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "scalefx_pass0"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "source"
scale_x15 = "1.000000"
scale_type_y15 = "source"
scale_y15 = "1.000000"
shader16 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass1.slang"
filter_linear16 = "false"
wrap_mode16 = "clamp_to_border"
mipmap_input16 = "false"
alias16 = ""
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "source"
scale_x16 = "1.000000"
scale_type_y16 = "source"
scale_y16 = "1.000000"
shader17 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass2.slang"
filter_linear17 = "false"
wrap_mode17 = "clamp_to_border"
mipmap_input17 = "false"
alias17 = ""
float_framebuffer17 = "false"
srgb_framebuffer17 = "false"
scale_type_x17 = "source"
scale_x17 = "1.000000"
scale_type_y17 = "source"
scale_y17 = "1.000000"
shader18 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass3.slang"
filter_linear18 = "false"
wrap_mode18 = "clamp_to_border"
mipmap_input18 = "false"
alias18 = ""
float_framebuffer18 = "false"
srgb_framebuffer18 = "false"
scale_type_x18 = "source"
scale_x18 = "1.000000"
scale_type_y18 = "source"
scale_y18 = "1.000000"
shader19 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass4.slang"
filter_linear19 = "false"
wrap_mode19 = "clamp_to_border"
mipmap_input19 = "false"
alias19 = ""
float_framebuffer19 = "false"
srgb_framebuffer19 = "false"
scale_type_x19 = "source"
scale_x19 = "3.000000"
scale_type_y19 = "source"
scale_y19 = "3.000000"
shader20 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-gtu/hsm-gtu-pass1.slang"
wrap_mode20 = "clamp_to_border"
mipmap_input20 = "false"
alias20 = ""
float_framebuffer20 = "true"
srgb_framebuffer20 = "false"
scale_type_x20 = "source"
scale_x20 = "1.000000"
scale_type_y20 = "source"
scale_y20 = "1.000000"
shader21 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-gtu/hsm-gtu-pass2.slang"
filter_linear21 = "false"
wrap_mode21 = "clamp_to_border"
mipmap_input21 = "false"
alias21 = ""
float_framebuffer21 = "true"
srgb_framebuffer21 = "false"
scale_type_x21 = "source"
scale_x21 = "1.000000"
scale_type_y21 = "source"
scale_y21 = "1.000000"
shader22 = "shaders_slang/stock.slang"
wrap_mode22 = "clamp_to_border"
mipmap_input22 = "false"
alias22 = "PreCRTPass"
float_framebuffer22 = "false"
srgb_framebuffer22 = "false"
shader23 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-afterglow0.slang"
filter_linear23 = "false"
wrap_mode23 = "clamp_to_border"
mipmap_input23 = "false"
alias23 = "AfterglowPass"
float_framebuffer23 = "false"
srgb_framebuffer23 = "false"
scale_type_x23 = "source"
scale_x23 = "1.000000"
scale_type_y23 = "source"
scale_y23 = "1.000000"
shader24 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-pre-shaders-afterglow.slang"
filter_linear24 = "false"
wrap_mode24 = "clamp_to_border"
mipmap_input24 = "true"
alias24 = "PrePass"
float_framebuffer24 = "false"
srgb_framebuffer24 = "false"
scale_type_x24 = "source"
scale_x24 = "1.000000"
scale_type_y24 = "source"
scale_y24 = "1.000000"
shader25 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-avg-lum.slang"
filter_linear25 = "true"
wrap_mode25 = "clamp_to_border"
mipmap_input25 = "true"
alias25 = "AvgLumPass"
float_framebuffer25 = "false"
srgb_framebuffer25 = "false"
scale_type_x25 = "source"
scale_x25 = "1.000000"
scale_type_y25 = "source"
scale_y25 = "1.000000"
shader26 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-interlace-and-linearize.slang"
filter_linear26 = "true"
wrap_mode26 = "clamp_to_border"
mipmap_input26 = "false"
alias26 = "LinearizePass"
float_framebuffer26 = "true"
srgb_framebuffer26 = "false"
scale_type_x26 = "source"
scale_x26 = "1.000000"
scale_type_y26 = "source"
scale_y26 = "1.000000"
shader27 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-gaussian_horizontal.slang"
filter_linear27 = "true"
wrap_mode27 = "clamp_to_border"
mipmap_input27 = "false"
alias27 = ""
float_framebuffer27 = "true"
srgb_framebuffer27 = "false"
scale_type_x27 = "absolute"
scale_x27 = "800"
scale_type_y27 = "source"
scale_y27 = "1.000000"
shader28 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-gaussian_vertical.slang"
filter_linear28 = "true"
wrap_mode28 = "clamp_to_border"
mipmap_input28 = "false"
alias28 = "GlowPass"
float_framebuffer28 = "true"
srgb_framebuffer28 = "false"
scale_type_x28 = "absolute"
scale_x28 = "800"
scale_type_y28 = "absolute"
scale_y28 = "600"
shader29 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-bloom_horizontal.slang"
filter_linear29 = "true"
wrap_mode29 = "clamp_to_border"
mipmap_input29 = "false"
alias29 = ""
float_framebuffer29 = "true"
srgb_framebuffer29 = "false"
scale_type_x29 = "absolute"
scale_x29 = "800"
scale_type_y29 = "absolute"
scale_y29 = "600"
shader30 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-bloom_vertical.slang"
filter_linear30 = "true"
wrap_mode30 = "clamp_to_border"
mipmap_input30 = "false"
alias30 = "BloomPass"
float_framebuffer30 = "true"
srgb_framebuffer30 = "false"
scale_type_x30 = "source"
scale_x30 = "1.000000"
scale_type_y30 = "source"
scale_y30 = "1.000000"
shader31 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-crt-guest-advanced.slang"
filter_linear31 = "true"
wrap_mode31 = "clamp_to_border"
mipmap_input31 = "false"
alias31 = ""
float_framebuffer31 = "false"
srgb_framebuffer31 = "false"
scale_type_x31 = "viewport"
scale_x31 = "1.000000"
scale_type_y31 = "viewport"
scale_y31 = "1.000000"
shader32 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-deconvergence.slang"
filter_linear32 = "true"
wrap_mode32 = "clamp_to_border"
mipmap_input32 = "false"
alias32 = ""
float_framebuffer32 = "false"
srgb_framebuffer32 = "false"
scale_type_x32 = "viewport"
scale_x32 = "1.000000"
scale_type_y32 = "viewport"
scale_y32 = "1.000000"
shader33 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-prep-post-crt.slang"
wrap_mode33 = "clamp_to_border"
mipmap_input33 = "false"
alias33 = "MBZ_PostCRTPass"
float_framebuffer33 = "false"
srgb_framebuffer33 = "false"
shader34 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-linearize-crt.slang"
filter_linear34 = "true"
wrap_mode34 = "clamp_to_border"
mipmap_input34 = "true"
alias34 = "BR_MirrorLowResPass"
float_framebuffer34 = "false"
srgb_framebuffer34 = "false"
scale_type_x34 = "absolute"
scale_x34 = "800"
scale_type_y34 = "absolute"
scale_y34 = "600"
shader35 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-blur-outside-screen-horiz.slang"
filter_linear35 = "true"
wrap_mode35 = "clamp_to_border"
mipmap_input35 = "true"
alias35 = ""
float_framebuffer35 = "false"
srgb_framebuffer35 = "false"
shader36 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-blur-outside-screen-vert.slang"
filter_linear36 = "true"
wrap_mode36 = "clamp_to_border"
mipmap_input36 = "false"
alias36 = "BR_MirrorBlurredPass"
float_framebuffer36 = "false"
srgb_framebuffer36 = "false"
shader37 = "shaders_slang/blurs/blur9x9.slang"
filter_linear37 = "true"
wrap_mode37 = "clamp_to_border"
mipmap_input37 = "true"
alias37 = "BR_MirrorReflectionDiffusedPass"
float_framebuffer37 = "false"
srgb_framebuffer37 = "false"
scale_type_x37 = "absolute"
scale_x37 = "128"
scale_type_y37 = "absolute"
scale_y37 = "128"
shader38 = "shaders_slang/blurs/blur9x9.slang"
filter_linear38 = "true"
wrap_mode38 = "clamp_to_border"
mipmap_input38 = "true"
alias38 = "BR_MirrorFullscreenGlowPass"
float_framebuffer38 = "false"
srgb_framebuffer38 = "false"
scale_type_x38 = "absolute"
scale_x38 = "12"
scale_type_y38 = "absolute"
scale_y38 = "12"
shader39 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-bezel-reflection-standard.slang"
wrap_mode39 = "clamp_to_border"
mipmap_input39 = "false"
alias39 = "BR_CRTAndReflectionPass"
float_framebuffer39 = "true"
srgb_framebuffer39 = "false"
scale_type_x39 = "viewport"
scale_x39 = "1.000000"
scale_type_y39 = "viewport"
scale_y39 = "1.000000"
HSM_ASPECT_RATIO_ORIENTATION = "1.000000"
HSM_ASPECT_RATIO_MODE = "2.000000"
HSM_INT_SCALE_MODE = "1.000000"
HSM_INT_SCALE_BORDER_MIN_HEIGHT = "0.000000"
HSM_NON_INTEGER_SCALE = "100.169739"
HSM_CURVATURE_MODE = "-1.000000"
HSM_GAMMA_IN_LINEARIZE = "2.399999"
HSM_GAMMA_OUT_CRT = "2.400001"
HSM_POST_CRT_BRIGHTNESS = "300.000000"
HSM_TUBE_BLACK_EDGE_CURVATURE_SCALE = "1000.000000"
HSM_FRM_THICKNESS = "150.000000"
g_gamma_out = "2.550000"
g_crtgamut = "0.000000"
g_vignette = "0.000000"
wp_temperature = "6504.000000"
GDV_AFTERGLOW_THRESHOLD = "0.000000"
PR = "0.000000"
PG = "0.000000"
PB = "0.000000"
AS = "0.000000"
sat = "0.000000"
WP = "-100.000000"
glow = "-0.000000"
brightboost = "1.000000"
brightboost1 = "1.000000"
gsl = "2.000000"
scanline1 = "10.000000"
scanline2 = "12.000000"
beam_max = "1.300001"
beam_size = "1.000000"
vertmask = "0.200000"
scans = "1.000000"
spike = "0.000000"
h_sharp = "5.000000"
s_sharp = "0.000000"
shadowMask = "8.000000"
maskstr = "1.000000"
mcut = "1.000000"
masksize = "1.000000"
mask_gamma = "2.399999"
slotwidth = "3.000000"
mclip = "0.000000"
decons = "-0.000000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;ColoredGelImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage"
SamplerLUT1 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png"
SamplerLUT1_linear = "true"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/inv-trinitron-lut.png"
SamplerLUT2_linear = "true"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"
SamplerLUT3 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/nec-lut.png"
SamplerLUT3_linear = "true"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT3_mipmap = "false"
SamplerLUT4 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/ntsc-lut.png"
SamplerLUT4_linear = "true"
SamplerLUT4_wrap_mode = "clamp_to_border"
SamplerLUT4_mipmap = "false"
IntroImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/IntroImage_MegaBezelLogo.png"
IntroImage_linear = "true"
IntroImage_wrap_mode = "clamp_to_border"
IntroImage_mipmap = "false"
ScreenPlacementImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
ScreenPlacementImage_linear = "false"
ScreenPlacementImage_wrap_mode = "clamp_to_border"
ScreenPlacementImage_mipmap = "false"
ColoredGelImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
ColoredGelImage_linear = "true"
ColoredGelImage_wrap_mode = "clamp_to_border"
ColoredGelImage_mipmap = "false"
TubeStaticReflectionImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TubeGlassOverlayImage_3840x2160.png"
TubeStaticReflectionImage_linear = "true"
TubeStaticReflectionImage_wrap_mode = "clamp_to_border"
TubeStaticReflectionImage_mipmap = "false"
BackgroundImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/BackgroundImage_Carbon_3840x2160.png"
BackgroundImage_linear = "true"
BackgroundImage_wrap_mode = "clamp_to_border"
BackgroundImage_mipmap = "false"
BackgroundVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/BackgroundImage_Carbon_3840x2160.png"
BackgroundVertImage_linear = "true"
BackgroundVertImage_wrap_mode = "clamp_to_border"
BackgroundVertImage_mipmap = "false"
ReflectionMaskImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_White_16x16.png"
ReflectionMaskImage_linear = "true"
ReflectionMaskImage_wrap_mode = "clamp_to_border"
ReflectionMaskImage_mipmap = "false"
FrameTextureImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/FrameTexture_2800x2120.png"
FrameTextureImage_linear = "true"
FrameTextureImage_wrap_mode = "clamp_to_border"
FrameTextureImage_mipmap = "false"
CabinetGlassImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
CabinetGlassImage_linear = "true"
CabinetGlassImage_wrap_mode = "clamp_to_border"
CabinetGlassImage_mipmap = "false"
DeviceImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
DeviceImage_linear = "true"
DeviceImage_wrap_mode = "clamp_to_border"
DeviceImage_mipmap = "false"
DeviceVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
DeviceVertImage_linear = "true"
DeviceVertImage_wrap_mode = "clamp_to_border"
DeviceVertImage_mipmap = "false"
DecalImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
DecalImage_linear = "true"
DecalImage_wrap_mode = "clamp_to_border"
DecalImage_mipmap = "false"
NightLightingImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/NightLighting_3840x2160.jpg"
NightLightingImage_linear = "true"
NightLightingImage_wrap_mode = "clamp_to_border"
NightLightingImage_mipmap = "false"
LEDImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
LEDImage_linear = "true"
LEDImage_wrap_mode = "clamp_to_border"
LEDImage_mipmap = "false"
TopLayerImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png"
TopLayerImage_linear = "true"
TopLayerImage_wrap_mode = "clamp_to_border"
TopLayerImage_mipmap = "false"

Let’s see some photos!

2 Likes

I’ll have to figure out a tripod for my phone but here are two new shots.

My calibration device had me turn the brightness on my monitor down to 38%. It is at 100% for these shots.

All I can say is that it is really spectacular in person… the closer you get to the screen, the more it looks like a CRT! :exploding_head:

This close-up doesn’t do it justice.

8 Likes

It does look good in person with HDR (4k), the problem is the loading time of the shader, ~ 5 minutes in d3d12, this is a photo taken from my phone, it looks brighter in person.

6 Likes

Possibly, after v1.0 is released, @HyperspaceMadness can look into what is going on with DX12 and the Mega Bezel. It may turn out to be an RA issue and not a shader issue.

4 Likes

Is there a reason everyone is using d3d12? d3d11 should support HDR, as well.

6 Likes

I was under the impression that the Mega Bezel wouldn’t run on DX11. Turns out that is not true… still takes a full 5 minutes to load though. :frowning_face:

Is there Vulkan support for HDR in the works?

5 Likes

What manner of sorcery is this @Duimon ? Does this preset have a name yet? Are these @Nesguy 's settings?

1 Like