So the most accurate results would come from using the color profiles along with the appropriate color space on a wide gamut monitor? I’m still not clear on this part
It looks like all the coordinates given are within the sRGB color space except for the greens in the two “calibrated” profiles, is this correct? The other 3 look like they’re completely contained within the sRGB space. So is a wide gamut monitor necessary for the other 3?
Secondly, in theory, would a display calibrated to display 100% sRGB be as accurate as using a LUT to transform whatever the actual gamut is to sRGB?
Let me know if this is correct:
- Most accurate:
- use a calibration device to create a LUT that turns whatever the display’s actual gamut is into 100% sRGB (I guess starting from the monitor’s built-in sRGB mode would be the thing to do?)
- leave “display gamut” setting at default (sRGB)
- apply any of the following CRT profiles: EBU, P22, SMPTE-C
- if a wide color gamut CRT profile is desired (Sony or Phillips), create a LUT for the appropriate color space, then select that color space as the “display gamut” in the shader settings.
- Not as accurate
- skip the LUT and just choose the color space setting that matches your display.
I’m assuming that since the changes we’re talking about are so subtle, we really want to make a LUT. Otherwise the profiles will not work as advertised.
This is another question I was about to ask but you read my mind, lol.