wow, that looks very good! 
maybe you should include those tweeks in your presets!
wow, that looks very good! 
maybe you should include those tweeks in your presets!
Thanks!
It was done before the post 
Hey there,
This week I played some FMV games on the SegaCD with the geat Genesis Plus GX core. Trying to beat some Dracula Unleashed, as the guy managed to survive the dawn of video compression. There’s dithering and low resolution that I wanted to attenuate with a chain of Jinc2, ScaleFX, NTSC adaptative and Newpixie. Thanks a lot for those awesome shaders! Trying to invoke some VHS campy horror atmosphere… Shader preset is there if you want a bite: https://mega.nz/file/OJIUVRhK#6CcouSDTfCuX6QtPPe_j-YDXBapmYYW0VpLucwOxnyg
Here’s some raw and wet images showing the shader’s dedithering:
There are a handful of titles on the PlayStation that support widescreen natively. This is Wipeout 3.
Some C64 gaming session
#reference "shaders_slang/crt/crt-consumer-1w-ntsc-XL.slangp"
uModePAL = "1.000000"
N_SYSTEM = "4.000000"
COMB = "0.750000"
Luma_bw = "3.849998"
U_RADIUS = "12.000000"
c_gain = "2.549999"
If there’s anyone who only believes in raw pixels, this should change their mind. 
The game is Sorcerian for the PC-88, btw. and the shader is CRT-Yah with the pure-crt preset.
Arguably the dragon looks better in 4:3, though by default PC-88 ratio would be like in the raw image (PAR 1:1, so aspect is 16:10).
those PC crt games are intentionally made with that monitor sharpness in mind. It looks better on a pc crt monitor at low resolution
Eg it would be like eliminating the gradients in Loom via shaders
Avé!
Caesar 3 with Augustus mod / Lutris WineGE8.26 / 768p vertical resolution / 4K upscale with Gamescope’s FSR,VKBasalt and CRT Guest’s reshade port. Here’s the FX file if you want to test it: https://mega.nz/file/HFJj2aCK#okHEwIlRrBnh-dLYL1Wj4kmutoZf0XWmyitYeNzLFN0
It’s super addictive, thanks a lot for the mod and shaders to tweak!

Hey there,
This week I refreshed my memories of that old Discworld Noir point 'n click (1999 PC version). The game works fine here on DOSBox Pure core, from start to finish, tho I had to replace the main .exe file with that fixed one from gamecopyworld.
The game’s resolution is 640x480 but with two black bars mimicking cinemascope, so the true resolution is 640x432. I tweaked a preset to diplay the game without the black bars, upscale to 3200x2160 with ScaleFX and CRT-Guest-Advanced-HD, thanks again for those excellent shaders! I think they’re doing a good job for the antialiasing, and the 3D caracters are blending better against the 2D backgrounds, as seen below with PI Lewton’s coat and shadow (raw image on top, with shaders at the bottom):
The preset is available here if you want to test it: https://mega.nz/file/vFx2HaBR#v-IJim-IhFeJoE_E1J6bFoHkYK35SPFllnfX2wOdysU
You can also watch the shader in movement here. https://www.youtube.com/watch?v=BlE-4F0YmLQ
Hey there,
Recently I played a FMV game named Angel Devoid (1996, Electric Dreams Inc / Mindscape; aka Deathmask in Japan). It’s some cyberpunk interactive B-movie which plays a bit like Dragon’s Lair, but with the mouse. It’s a janky game but kind of fun for me nowadays with savestates and all that.
Tried the PC version on DOSBox Pure, but there are several original bugs from that version of the game itself that need to load workaround saves to finish the game. So I ended up playing the Saturn JAP version with an awesome fan translation to revert the game in english, on the Beetle Saturn core, in full and with no issues.
The DOS version present videos that are compressed with one out of two horizontal lines displayed, so I played a bit with the shaders as well… Trying to prepend the interpolate filter from the “deinterlacing” folder to see how it would react in this case. The goal being to interpolate the missing lines in the video without bluring the text and UI around too much, then use ScaleFX and CRT-Guest-Advanced-HD to upscale and bring some grain back. Here’s the preset if you want a go at it: https://mega.nz/file/DEpnDSjD#WvP11K7gP3GY3piU9q9_4vL_f1lE6b6eeTeFyd9Hurk
I also made the game look darker to fit my tastes. Here’s a comparison showcasing the interpolation effect:
And here’s a robot ninja from the future of 1996:
Hey there,
Last week I played through I Have No Mouth And I Must Scream, with a great fantrad translating the subtitles in French and restoring the censored episode where you play a nazi doctor in a death camp nightmare, trying to redeem himself after a sadistic artificial intelligence gone rogue decimated the human race, and spared only a few people left to torture them.
After all those years hearing about that lost chapter and finally playing through it, the whole thing ended up a bit puzzling as to why it was censored in the first place. The graphic style of that part is goofy, almost like a cartoon, and doesn’t fit with the horror they try to convey. Seems they already applied auto-censorship on this part to market the game but still got cut in France and Germany. Weird when things like “Death is my trade” from Robert Merle, a far darker book, where available in school libraries back in the days.
I played on ScummVM and there’s also a few bugs here and there that led me to search for a guide. And this is where it gets interesting. I found the Prima Game guide on archive.org, prefaced by none other than Harlan Ellison, and with the whole short story included. The perfect occasion to read it and add all the missing pieces in the game.
The fantrad only works on ScummVM nightly, so I used a glsl shader chain to play it. It’s upscaled with ScaleFX and dedithered with JINC2, then there’s the great Hyllian-3D shader on top to get the CRT grain. Thanks a lot for those shaders! You can test that by copying this file in the ScummVM folder where you downloaded the shader set: https://mega.nz/file/uQZDUJRB#caZy4fm7yMLhz79S1D6MgZa5b__iHasueMOdyIkS5rU
There’s also a way to restore the redbook music by using a batch script and a program (MP3split), so that the mp3 files of the OST they sell nowadays are properly edited and renamed to use ingame. Sadly the cashgrab they propose on Steam and GOG doesn’t provide an option like that by default and I had to jump through those hoops to make it work. But the base music through a Roland SC-55 emulation with DOSBox sounds fine too.
You can also watch the shader in movement here: https://www.youtube.com/watch?v=SlTK5avlYZM
Replicating the cheapest crt TV with junk cable available, wrecking the signal on potato level with tiny-ntsc & fake-crt-geom-potato. 
Looks like scanlines dynamics received some love (?)
Nicely rounded and still sharp.
Yeah a new trick i did, it’s not in shaders repository just experimenting.
I think I do something similar, at least in the final result, by calculating the luma difference between near pixels and warping the coords accordingly.
What’s your strategy?
Two different beam profiles, one very thin and one thick, calculating the luma as max channel r-g-b value and mix them based on that luma. I think is more convincing as a real CRT.