Please show off what crt shaders can do!

wow, that looks very good! :star_struck:

maybe you should include those tweeks in your presets!

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Thanks! It was done before the post :wink:

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Hey there,

This week I played some FMV games on the SegaCD with the geat Genesis Plus GX core. Trying to beat some Dracula Unleashed, as the guy managed to survive the dawn of video compression. There’s dithering and low resolution that I wanted to attenuate with a chain of Jinc2, ScaleFX, NTSC adaptative and Newpixie. Thanks a lot for those awesome shaders! Trying to invoke some VHS campy horror atmosphere… Shader preset is there if you want a bite: https://mega.nz/file/OJIUVRhK#6CcouSDTfCuX6QtPPe_j-YDXBapmYYW0VpLucwOxnyg

Here’s some raw and wet images showing the shader’s dedithering:

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There are a handful of titles on the PlayStation that support widescreen natively. This is Wipeout 3.

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Some C64 gaming session

#reference "shaders_slang/crt/crt-consumer-1w-ntsc-XL.slangp"
uModePAL = "1.000000"
N_SYSTEM = "4.000000"
COMB = "0.750000"
Luma_bw = "3.849998"
U_RADIUS = "12.000000"
c_gain = "2.549999"
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If there’s anyone who only believes in raw pixels, this should change their mind. :face_with_hand_over_mouth:

nec-pc88-sorcerian

The game is Sorcerian for the PC-88, btw. and the shader is CRT-Yah with the pure-crt preset.

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Arguably the dragon looks better in 4:3, though by default PC-88 ratio would be like in the raw image (PAR 1:1, so aspect is 16:10).

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those PC crt games are intentionally made with that monitor sharpness in mind. It looks better on a pc crt monitor at low resolution

Eg it would be like eliminating the gradients in Loom via shaders

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Avé!

Caesar 3 with Augustus mod / Lutris WineGE8.26 / 768p vertical resolution / 4K upscale with Gamescope’s FSR,VKBasalt and CRT Guest’s reshade port. Here’s the FX file if you want to test it: https://mega.nz/file/HFJj2aCK#okHEwIlRrBnh-dLYL1Wj4kmutoZf0XWmyitYeNzLFN0

It’s super addictive, thanks a lot for the mod and shaders to tweak!

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:heart_eyes: :heart_eyes: :heart_eyes: :heart_eyes: :heart_eyes: :heart_eyes:

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Hey there,

This week I refreshed my memories of that old Discworld Noir point 'n click (1999 PC version). The game works fine here on DOSBox Pure core, from start to finish, tho I had to replace the main .exe file with that fixed one from gamecopyworld.

The game’s resolution is 640x480 but with two black bars mimicking cinemascope, so the true resolution is 640x432. I tweaked a preset to diplay the game without the black bars, upscale to 3200x2160 with ScaleFX and CRT-Guest-Advanced-HD, thanks again for those excellent shaders! I think they’re doing a good job for the antialiasing, and the 3D caracters are blending better against the 2D backgrounds, as seen below with PI Lewton’s coat and shadow (raw image on top, with shaders at the bottom):

The preset is available here if you want to test it: https://mega.nz/file/vFx2HaBR#v-IJim-IhFeJoE_E1J6bFoHkYK35SPFllnfX2wOdysU

You can also watch the shader in movement here. https://www.youtube.com/watch?v=BlE-4F0YmLQ

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