Yeah, the scanline shaping parameters (low, high) changed from 8.0/8.0 to 6.0/8.0, which means the center is a bit less rounded and brightness increases. The starting preset is quite neutral though, the mask is easy, the scanlines lighter, filtering a bit shy…
As the glcore video driver got implemented, i was a bit cautious at the beginning, but now i use without second thoughts. I would really like to hear from someone what are still the benefits of the ‘gl’ driver and glsl shaders regarding desktop users, so i can use this info for something useful. I think i need a clear vision how the glsl version could look like, because some solutions aren’t compatible with the slang version, most are though.