I’m with you on the mask emulation stuff. Essential for truthful CRT emulation.
Given what I read on it in this topic, I think it would be useful if the debate on mask emulation with current technology LCD would be split up into these three questions:
- Can mask emulation look authentic with your nose up to the screen?
- Can mask emulation look authentic from normal viewing distance?
- Are 1 and 2 possible at the same time with current gen LCD technology?
Answers based on discussions up until now:
- Yes, but will result into a too dim and dull looking screen from normal viewing distance
- Yes, but the mask will not be authentic with your nose up to the screen
- NO
So, 3 is not possible with current LCD tech because of 1. Basically for this situation we need to wait a few years. Let’s be patient! Keeping the discussion’s focus on 1 and 3 is just not fruitful with current technology…
However, 2 is a possible reality with current tech. This imo is the answer to “willing to settle with plausible mask emulation” if you ask me.
As such, I think it would be much more interesting if the discussion going forward would focus on 2:
which current monitor and shader (settings) offers the best possible CRT mask emulation when viewed from normal viewing distance?
This would also make comparisons with real CRT’s more easy, just watch them both from normal viewing distance and focus the discussion on which shader and which monitor (specs) would create the most authentic experience, again, when viewed from normal viewing distance.
I would suggest normal viewing distance being 2 or 3 times the diameter of the (emulated) screen size.
This would at least keep us focused on something that is achievable with current tech, and keep us fairly happy until a few years down the line when 1 and 2 can be achieved simultaneously.