Ohhhh. I was kinda of thinking that’s what you meant but I don’t know what I’m doing really, lol.
Thanks for the help, I’ll try to see what I can do from here.
Ohhhh. I was kinda of thinking that’s what you meant but I don’t know what I’m doing really, lol.
Thanks for the help, I’ll try to see what I can do from here.
Hello there, sorry for necroposting, but I found very promise CRT shader on shadertoy (it have very nice and bright shadowmask and rgb pattern):
https://www.shadertoy.com/view/ls2SRD
I played with images and video there (for video start working you need to fix 79 line of code - delete "-"pos.y) here
return Test(ToLinear(texture(iChannel0,vec2(pos.x,pos.y),-16.0).rgb));}
Could enyone port this shader to retroarch? (My skills in shaders is very poor)
That’s crt-lottes basically, don’t know if it’s an early or later revision of it tbh.
Thank you to point me to the right way!