Is it possible to change the confirmation button from O (circle) button to X (cross) button?
In your retroarch.cfg, swap the values for “menu_ok_btn” and “menu_cancel_btn”
Sorry if this has been asked before, but what clock speed does the PSP run at for Retroarch? Is it the full 333mhz? Does it depend on the core?
Also, I’ve been using the 1.3.0 stable build because Quicknes and Gambatte both crash on my PSP-1000 in the later ones. Do these cores now require the 64mb ram of the later models?
I recently fired up a nightly and I have a strange problem. With the Picodrive and tempGBA cores if I play a while (say longer than 20 min, I haven’t tested precisely), then I push the music button to bring up the retroarch interface the whole thing just freezes. I have to push the ps button and kill it.
Also, I was playing Phantasy Star Collection on tempGBA for about 2 hours and saved multiple times, and none of them went though. I didn’t realize this until loading retoarch again and finding an ancient save greeting me.
Dunno about the first one, but for the second one, RetroArch doesn’t write saves to disk unless/until you exit “cleanly” (which usually means via the ‘quit retroarch’ option from the menu). If you exit by hitting home or killing the process or whatever, the file will never be written.
There’s an option to write it to disk every few seconds but it requires threading support and I don’t think the PSP port has that.
That does perfectly explain the lost saves. Would it be possible to force Retroarch to write through when writes happen as an option? I’d be willing to wait the few seconds for the safety.
That’s a more complicated issue than it seems, since a lot of systems use SRAM for scratch RAM and write to it constantly. We’d have to add heuristics to try and figure out when it was a real write and when it was a scratch write, and those heuristics would inevitably have edge-case fails and those edge-cases would lead to constant read-writes that would drastically shorten the lifespan of solid-state storage, in addition to being an I/O bottleneck.
Thanks for the explanation. Guess I need to figure out why RetroArch is freezing then.
It sucks to have to do it like this, but the easiest solution is to take a savestate any time you do an in-game save, since savestates are written immediately. Even if you lose the SRAM, it’ll come back when you reload the state and all will be well.
Do not work kernels nes that on stable assemblies and at night! It is necessary to put the old kernel 1.3.3
is retroachievements compatible with psp retroarch version?
I’m sorry if I’m an idiot. But why are the downloads not .pgk files? How do I install it on my PS if this is the case? Thanks!
Hello. I’m using Retroarch latest nightly on PSP e1000. My issue is whenever I load a game the PSP simply turns off. It loads the core just fine but turns off 4-5 seconds after I load content. What seems to be the issue? TIA
Hello, i’m using Retroarch 1.9.0 and tried several nightlies on my PS Vita, several cores crashes completely Retroarch, like FBA 2012, Stella, Stella 2014 and Picodrive (trying 32x roms), and i must delete Retroarch.cfg to have it working again.
I have a request: mame core for PSP to run Violent Storm Game, Game package is viostorm.zip, not working with currently available mame 2003 and mame 2003 plus core, or can you describe how it can be work by any modification … Thanks.
When I run Lost Vikings (U) (sega genesis) using picodrive core, all colors are RGB swapped. Is there a fix for that, may be some RGB swap video filter?
This problem is solved in the last nightly version. (2021-06-01)
I confirm, thank you. Works for me in 2021-05-31 nightly.
I’m having some problems with the last Nightlies for the vita, after installing the cores are not working and if i restart it just give me an error. if i reinstall an old version (1.9.14) it runs just fine
I should not have said last nightlies, the problem happened 1-2 months ago, english is not my native language, sorry…