The over-clock bug of the original Super GameBoy 1 is present in the SGB1 and SGB2 modes. In the real SuperGameBoy 2, this is fixed.
According to here: https://higan.readthedocs.io/en/latest/guides/import/#super-game-boy-games, indeed it has not emulated timing properly yet:
higan supports the Super Game Boy 2 base cartridge, so you can use the extra borders, but does not yet emulate the timing change so games still play slightly too fast.
Is there anyway to auto-detect the resolution like the bsnes/bsnes-mercury 0.94 cores? The shaders are looking ugly with manual 512x448 internal resolution in the games that are 256x224.
I also strongly and desperately need this. Looking 240 games at 480 is indeed makes shaders ugly especially for shaders emulate scanlines (like CRT-Royale). It makes scanline too thin to see (or not seen at all): 240 at 240, 240 at 480.
In addition, looking 480 games at 240 is extremely distorted. Please be careful for NSFW little bit (Sorry but this one has the most obvious distortion)
480 at 480,
480 at 240. Look how distorted the name is.
Switching internal resolution manually is so painful. I really desire auto internal resolution just like v094 libretro version.