[Request] Doomsday Engine port

Doomsday Engine is by far my favorite port of Doom, Heretic, and Hexen and I have been using it for years. Pretty underrated as far as ports go, diehard Doom fans seem to prefer prboom or gzdoom because they stay closer to the Doom roots and they are popular for modding.

Notable features: OpenGL renderer 3D models Shadows, particle effects, dynamic lighting, texture filtering Supports modern Audio plugins: OpenAL, DirectSound, etc. Multiplayer Support

Anyways something to consider. You can check them out at http://dengine.net/

…what am i chop liver? Was this a stupid request?

Doing a port is not trivial. There are not enough devs involved, then again if you can start with the porting process I’m pretty sure it would be well received.

I was just confused to why no one had replied. I am certainly not pushing for a response to when this would happen. I am a .NET C# guy, this is a little out of my league… I am also a designer so instead of contributing as a developer I am working on a large pack of overlays. Ill start a post in the correct forum but here is an example attached.

Doomsday uses nasty dependencies such as FmodEx for sound iirc, and when it’s not that, it’s OpenAL…not exactly 1:1 portable to libretro afaik

and that’s not even speaking of how much of a joke that port has become in the Doom communities, given its ‘hd graphics’ tech is stagnant since its 1999-2001 days, not even Hor+ widescreen support or Boom maps (that the prboom+ core can handle).

There’s also the problem of its mouse-driven submenus that apparently take some digging to get into now.

As much as it hurts to hear because ive been using it for so long, completely understandable. Too bad, on the surface its pretty and shiny and seems like it has potential.