Since Vice got Save State support: Is somebody willing to implement the “run ahead” feature now? Would be great to play C64 games with nearly no input lag.
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Whether it works or not is all inside the core. Once the savestates are stable and complete enough, it should “just work”.
Ah, ok. Just tested it today and it doesn’t seem to work (still the same amount of frame lag with run ahead enabled). Well, maybe after same optimizations though.
any news?
It would be nice to have run ahead on c64 too 
not really. You can try it by going to settings > core and enable the ‘bypass core info savestate features’ then just turn it on and see if it works. The savestates are “serialized” which means good enough for rewind but not “deterministic” which is typically required for a good runahead experience, but YMMV.
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