Since Vice got Save State support: Is somebody willing to implement the “run ahead” feature now? Would be great to play C64 games with nearly no input lag.
Whether it works or not is all inside the core. Once the savestates are stable and complete enough, it should “just work”.
Ah, ok. Just tested it today and it doesn’t seem to work (still the same amount of frame lag with run ahead enabled). Well, maybe after same optimizations though.