[QUOTE=Ezio_PS;46376]Debugging on ps3. Alcaro kindly put a printf in the code to print the retrieved hash values while debugging, i just grab them and include into the database. The issue has been debated on github, the best solution would be to write a new function to get the md5 recognized for all the platforms, but it’ll break the savestates for all the other platforms. I’m not going to do it, i just added hashes recognized by ps3 to the database. All this is caused by typecasts not being endian safe while PS3 is endian.
Just i can i’ll add these other flags, thanks for providing this stuff.[/QUOTE] Ok, stupid question time. How do you use the debug logging on PS3? I know how to use it in the Windows version. In PS3 I can enable it in the menu, but it doesn’t output any file, and doesn’t show the log in a terminal window? I don’t know how to get the debug info from the log?