RetroArch iOS release (v1.0.0.1)

You must be talking about an overlay or something -and neglecting to mention which overlay you’re actually talking about.[/quote]

Yeah,… the overlay for the pcsx rearmed, I’m using the default one and like the setting thing on top is in the way for the start button and like idk how to remap the start button to be in the bottom[/quote]

You could ‘manually’ edit the overlay by going into RetroArch.app/overlays - and editing the overlay image with Photoshop/whatever and then changing the x/y coordinate of the button in overlay.cfg.

Yeah,… the overlay for the pcsx rearmed, I’m using the default one and like the setting thing on top is in the way for the start button and like idk how to remap the start button to be in the bottom[/quote]

You could ‘manually’ edit the overlay by going into RetroArch.app/overlays - and editing the overlay image with Photoshop/whatever and then changing the x/y coordinate of the button in overlay.cfg.[/quote]

Can you help me with it? cuz like i don’t wanna mess it up

You could ‘manually’ edit the overlay by going into RetroArch.app/overlays - and editing the overlay image with Photoshop/whatever and then changing the x/y coordinate of the button in overlay.cfg.[/quote]

Can you help me with it? cuz like i don’t wanna mess it up[/quote]

if you mess up you just try again. name it differently and you can keep the original. trial and err makes perfect. this is the same setup as zottds emulator control buttons.

Everyone playing PSX games, use the ps-box-with-diagonals overlay. Do not use the other ones.

What should be the correct full path of this Documents folder? I still haven’t find ANY Documents folder inside the RetroArch folder and I’m still stuck with the “Browsed path is not a directory” error when I open RetroArch.

With iFile, the only occurence of the RetroArch folder that I could find is located at:

/var/stash/Applications.L1FTyv/RetroArch.app

I can see the folders of my other Cydia apps beside it and inside the RetroArch.app folder, I can see _CodeSignature, en.lproj, modules, overlays, shaders_glsl and various files but no Documents directory. I created one there but I get the same error.

I’m on iOS 6.1.2 / iPhone4. I’m starting to think that something went wrong when installing RetroArch. I’ve flushed and reinstalled RA, rebooted before and after and I’m still stuck at this point.

Anyways, thanks for helping me so far.

What should be the correct full path of this Documents folder? I still haven’t find ANY Documents folder inside the RetroArch folder and I’m still stuck with the “Browsed path is not a directory” error when I open RetroArch.

With iFile, the only occurence of the RetroArch folder that I could find is located at:

/var/stash/Applications.L1FTyv/RetroArch.app

I can see the folders of my other Cydia apps beside it and inside the RetroArch.app folder, I can see _CodeSignature, en.lproj, modules, overlays, shaders_glsl and various files but no Documents directory. I created one there but I get the same error.

I’m on iOS 6.1.2 / iPhone4. I’m starting to think that something went wrong when installing RetroArch. I’ve flushed and reinstalled RA, rebooted before and after and I’m still stuck at this point.

Anyways, thanks for helping me so far.[/quote] It should be private/var/mobile/Documents. You might have to make the folder if it’s not there already. I think mine was there already since iFBA made a few folders there. I have SSH installed on my 4s and use a portable install of WinSCP so I can browse its file system like an FTP as long as it’s connected to my wifi.

It should be private/var/mobile/Documents. You might have to make the folder if it’s not there already. I think mine was there already since iFBA made a few folders there. I have SSH installed on my 4s and use a portable install of WinSCP so I can browse its file system like an FTP as long as it’s connected to my wifi.

It worked. Thanks a lot!

I made a link to my ROMs folder inside the Documents folder that I created there and I can now access them from within RetroArch Documents browser.

Now, let’s play!

iOS5 don’t support?

Hey I wonder if anyone can help me please, I have been trying to use the PCSX ReARMed emulator on my iPad 4 ISo 6 my iPad is jailbroken but every time I try to load a game, my iPad just reboots its self. It does not happen on any other emulator on retroarch. I have tried to goggle it to find a solution before I asked for help but I had no luck, any help would be welcomed thank you in advance. Dan

Is it untethered jailbroken or tethered jailbroken? It will only work on untethered jailbroken.

Annoying that the PCSX ReARMed core just doesn’t seem to work for some people for no real reason - worked absolutely fine on the Ipad 2/Mini that I have on both 6.1.2 (evasi0n).

Meancoot - you have any ideas here?

Is it untethered jailbroken or tethered jailbroken? It will only work on untethered jailbroken.

Annoying that the PCSX ReARMed core just doesn’t seem to work for some people for no real reason - worked absolutely fine on the Ipad 2/Mini that I have on both 6.1.2 (evasi0n).

Meancoot - you have any ideas here?[/quote]

Hi it’s untethered, thanks for your reply

Hi Squarepusher!

Just finish Castlevania SON yesterday :D! PSX ReARMed is running amazingly well on iPhone 4s! I have a iPad 4 here but my father accidentally update it :frowning: so i can’t test how it would perform on it.

Again thank you so much for all the effort you guys put into this project!

Then it’s definitely permission problems or your ISOs being incompatible/bad.

It can’t be the issue that certain cores work and others don’t and that this is the cause of iOS 5 - either everything works or nothing does.

Perhaps meancoot has some more ideas here but I am pretty confident it has nothing to do whatsoever with RetroArch here and more with your ROM files - the permissions on them - permissions on the ‘folder’ itself - and so on. GBA uses an interpreter CPU core just like every other emu so that can’t be it - DS and PSX use dynarecs but on a jailbroken untethered device that should work.

Either way, you need to provide us with more information in any case - crash logs and whatnot are needed here - because all of this isn’t telling us very much.[/quote]

So, I’m on my iPad 3 running untethered jailbreak on iOS 5.1.1. The only emulators I’ve tried to run so far are the SNES and PSX emulators. I didn’t have any trouble loading a SNES ROM, but trying to play any of the games I’ve got for PSX results in RetroArch crashing. I’ve checked and the games play fine on my PC emulator, and I have made sure that I set user/group ownership recursively to mobile:mobile and have read, write, and execute/enter permissions.

I was hopeful when I read that some users have had success on iOS 5, but it seems like I am one of the unlucky ones.

for all we know, it can be caused by tweaks from cydia! if you cant wrap your head around it, maybe we should get people to list their cydia tweaks and see if there is a connection.

I need crash logs from people re: PCSX ReARMed, because otherwise this is getting us nowhere and is very much like trying to find a needle in a haystack.

More specifically, I would like somebody to run RetroArch with PCSX ReARMed through gdb on the device themselves so that they can give me a backtrace when it crashes. That would be most useful of all.

I need crash logs from people re: PCSX ReARMed, because otherwise this is getting us nowhere and is very much like trying to find a needle in a haystack.

More specifically (and this would require somebody who at least knows his way around gdb), I would like somebody to run RetroArch with PCSX ReARMed through gdb on the device themselves so that they can give me a backtrace when it crashes. That would be most useful of all. Anything else doesn’t really tell me much at all.

Hello. Here’s a crash log from my iPad 2, running through iOS 5.0.1

Starting PCSX-ReARMed 0 Running PCSX Version 1.9 (May 29 2013). psxMap: warning: wanted to map @80000000, got 0x8043000 psxMap: warning: wanted to map @78000000, got 0x8043000 warning: RAM is not directly mapped, performance will suffer psxMap: warning: wanted to map @08000000, got 0x8047000 psxMap: warning: wanted to map @10000000, got 0x10210000 Mapped (RAM/scrp/ROM/LUTs/TC): 10000000/1f800000/1fc00000/10210000/06de3000 found BIOS file: scph1001.bin RGB565 supported, using it plugin: plugins/builtin_gpu plugin: plugins/builtin_spu plugin: plugins/builtin_pad plugin: plugins/builtin_pad Plugins loaded. Loaded CD Image: /var/mobile/Documents/PS1/Medievil.bin could not open: /var/mobile/Documents/PS1/Medievil-PSX-PAL-FR.bin [+cue]. Track 01 (DATA) - Start 00:02:00, Length 50:11:61 Track 02 (AUDIO) - Start 50:13:61, Length 19:00:60 CD-ROM Label: MEDIEVIL
CD-ROM ID: SCES01492

Tried with other isos, didn’t work. I also set permissions to all of my folders/files.

Pretty sure your cuesheet is just bad here.

It tries to look for ‘Medievil-PSX-PAL-FR.bin’ which isn’t there.

Tried renaming that to ‘Medievil.bin’ instead in the cuesheet file? It might just work then.

Tried what you said here, but now I have a totally different log:

Starting PCSX-ReARMed 0 Running PCSX Version 1.9 (May 29 2013). psxMap: warning: wanted to map @80000000, got 0x7fc1000 psxMap: warning: wanted to map @78000000, got 0x7fc1000 psxMap: warning: wanted to map @08000000, got 0x7fc1000 psxMap: warning: wanted to map @1f800000, got 0x81d1000 psxMap: warning: wanted to map @1fc00000, got 0x81d1000 psxMap: warning: wanted to map @08400000, got 0x81d1000 Error allocating memory! PSX emulator couldn’t be initialized. PCSX init failed.

Show me your cuesheet file.

EDIT: According to notaz, MediEvil is libcrypt protected. (http://redump.org/disc/13389/)

For it to work, you will also need to have a .sub or .sbi file in addition to your bin/cue file.