I’m looking forward to the release of RA on the PSP as well. The psp is such a great handheld, especially after installing custom firmware on it. My main question though, is how will the emulation cores in RA PSP compare to the current best known offerings already available on the psp? Honestly, I don’t feel that snes emulation really worked all that great on the psp, overall performance is less than ideal and I felt it wasn’t really worth it. GBA emulation on the psp is very doable, I’ve tested a multitude of gba emulators and the best currently is tempgba4psp. It’s performance overall is hands down the best compared to other offerings, however it’s missing some features (like fullscreen scaling) that others offer. Then there are the arcade emulators (cps1psp, cps2psp, mvspsp, ncdzpsp) from NJ for capcom play system 1&2, neogeo mvs (with aes support/functionality), and neogeo cdz. Currently they are sitting at 2.3.5 and are all really good emulators. I’ve also used other emulators such as gameboy, neogeo pocket, PC engine which all ran great since they dont require too much for emulation. Though when it comes to NJ’s arcade emulators and the 3 main gba emulators ppl use, while they’re good and are able to play many games perfectly fine, they’re still far from perfect. The GBA emulators require frame skip to be set at max for the games to be playable. Lower the frame skip level or even worst, turn it off, and performance becomes utter crap. Same goes for the arcade emulators (mainly tested and used both mvspsp and ncdzpsp), while performance is generally really good, you’re still experiencing a lot of screen tearing, and slow downs from time to time. The screen tearing is what bothers me the most. Enabling vsync doesn’t really do anything, and I’ve found that enabling framskip actually lowers overall performance compared to when it’s left off. The only option that really has an effect on gameplay performance are the audio options, and it’s best to leave them at default or even lower it if you want get even better performance…
So how will RA psp compare to these emulators currently being used? Will RA on the psp finally allow perfect or near perfect emulation on the psp without the use of frame skip? Will emulation through the RA cores also provide a more stable emulation, with less or even no screen tearing? I think these are the biggest two things when it comes to emulation on the psp. Also, will RA PSP also offer the same or even more features that the individual emulators offer (such as adhoc multiplayer in NJ’s emulators, fullscreen support, etc)? What kind of benefit can we expect when using RA on the psp over current emulators, and will RA on the psp provide an alternative option (through cores) for all the current, popular emulators mainly used on the psp today; or will it only have some?