RetroArch Wii/Gamecube Releases (v1.0.0.2)

This only happens with PC Engine games? Does this happen in the filebrowser menu as well?

Yes, this issue only happens with PC engine core. I play many games on FBA core and Genesis without any problem, also the GUI working perfect with GC controller.

Speaking of issues getting lost amongst the crap over on GBAtemp, I had noticed that when two Wii remotes are connected, player 2 is recognised as player 1 on restart/core switching. Just thought I’d re-post here.

I sent Groose a PM. AFAIK he’s been updating the list based on feedback and personal testing as well, and I haven’t seen him repost the compatibility list, so hopefully he’ll be uploading his most up-to-date list here. If not I’ll post what he put up on temp later.

That might just be some timing issues with repairing.

Also with people having controller issues: Are you using Wiimotes + Classic Controllers or GameCube controllers?

Howdy,

Good decision on the moving of the thread.

Haven’t had time to work on the list/try my hands at endianness much lately I am afraid - I did get some minor improvements in the simpl156 driver by switching some RGB values around but nothing more.

Anyhoos, as usual grab the list here: http://www.denki-den.com/tmp/retroarch-wii/fba_compat_list.xls

I have seen a comment regarding some old '80s games on GBATemp, will look into it later tonight =)

Oh, and congrats on the release Square/Toad

@Toad King: I’m using original GameCube controller on port 1.

I am using Wii remotes with 2 official Classic Controllers.

I have the same controller bug issue in the file browser and setting menus.

I am using Hori Fighting Stick wii. I also have Classic controller and that works okay.

Problem is controller is constantly moving cursor downward. I can stop it by holding the home button and then can move upward, left and right but not down.

Tried retroarch 0.9.8.1 and 0.9.8.4 same problem.

Sounds quite serious yeah - I had hoped most of these issues had been resolved by now after marcan42 pointed out our derp in the analog controller code.

Perhaps ToadKing wants to investigate this.

Hey guys, after seeing ToadKing’s link, i decided to join in too in this new discussion. So, hello to you all! :slight_smile:

Libretro i read you Twitter feeds and first off, i really like and mostly agree with your stance on today’s gaming ‘‘industry’’. Although i must say have played a LOT of CoD multiplayer (the multi aspect in TDM & FFA is purely arcade competitive gameplay in my book) and due to the awesome pointer controls. Secondly, i read that a Quake core is planned for whenever the next update hits?

Yeah, it will be in RetroArch Wii as well.

It’s software rendered but with Unreal 1-style dither kernel filtering and some extras ontop. Software Quake 1had some things that GL immediate mode GLQuake didn’t have (such as warping water, overbrights, dynamic lighting, non-POT textures and so on) - so I like having a Quake port that looks as authentic as possible.

Plus I’m adament about a stable 60fps / 50fps framerate so I have made sure that the console ports at least run at a fixed framerate like that.

What are the benefits of using FCEUmm over Nestopia (or vice versa) on Wii?

From what I’ve seen, there are less audio/video sync issues and more vibrant color palettes than FCEUmm, I could be wrong, but it seems more accurate.

From what I’ve seen, there are less audio/video sync issues and more vibrant color palettes than FCEUmm, I could be wrong, but it seems more accurate.[/quote] That’s awesome, I still haven’t really used NEStopia, but weren’t there some cons too? I’ll probably start using it over fceumm since it has problems with save files on certain games, that I like to play more often.

Was using FCEUmm to play Mega Man II today so I thought I’d ask. Thanks for the reply.

No problem, I personally prefer Nestopia over others :stuck_out_tongue:

Really happy and thankful you’re continuing support :slight_smile:

I would like to reinstate an issue for 0.9.8.4 , Kirby Superstar (snes9x) gives a black screen upon loading.

I don’t get that over here with No-Intro ROMsets.

Anyway, it might be fixed in 0.9.8.5 for you.

In MednafenPCE Fast is it possible to change the input to the PC Engine 6 button pad like on WiiMednafen? Street Fighter II was one of the games that used this.