RetroArch Wii/Gamecube Releases (v1.0.0.2)

I don’t know what you mean - the Custom Aspect Ratio is there.[/quote]

Whoops. My fault for not being more clear :stuck_out_tongue:

What I meant was, most, if not all Snes/NES/Genesis games at 640 x 480 get cut off where they shouldn’t (text boxes in RPGs like Star Ocean are a great example of what I’m referring to :slight_smile: ). What I meant was a way to manually adjust the X/Y axis of the screen’s aspect ratio (adjustable via video settings) in the video settings. In 0.99, it’s fixed and cannot be customized to one’s liking, but in 0.9.8.X, it was adjustable and wasn’t fixed (or it didn’t have to be if the person so chooses) . I’m just wondering why that feature was removed; it if could be re-added to 0.9.9 or a near-future release, it would be a real boon for those who have TVs with problematic aspect ratios with emulators.

While setting it to 640 x 448 fixes it, other cores like GBA end up looking off and isn’t the correct ratio. If the X/Y axises could be manually adjusted, it would be awesome. Don’t get me wrong, this version is freakin’ awesome, I love your guys’ work, and I mean that. Just thought you’d like to know about this all-too-trivial issue :wink: You guys have more important things to do, like life and having a family, etc.

Simply put, games are cut off at the default resolution of 640 x 480 and as such, being able to manually adjust the overscan would be wonderful like it was back in 0.9.8.X. I have an HDTV and it looks wonderful on it, but if the X/Y could be adjusted…well you get the idea :smiley:

                       asqreal's palette                                                                       zerofalcon's palette

After tinkering with this NES NTSC palette I made modifications to a variety of colors that I wasnt satisfied with it, specially in games like Super Mario Bros and Ninja Gaiden, I compared side to side with a real NES console and Wii VC emu (I know it cant be 100% exactly but this is very very close to it, like a 90-95%) I’m satisfied with the results. I modified the fceumm core, in core options it’s easy to find my modified palette just by setting to “zerofalcon”. I dont know if it works in a PAL CRT TV, but if you can test it’ll be really helpful. Screenshots were taken with the integrated retroarch option.

link to fceumm.dol https://anonfiles.com/file/43703950d734a223a4ce20e42ad6fd0a

I have a bootable SWISS disc and whenever I try to boot a game in CPS2 (mvsc.zip) or Neo Geo (mslug.zip), the thing crashes into the Exception DSI. Rom diagnosis is disabled. What is going on?

SWISS? You mean this is on a Gamecube?

If so, it is pretty obvious why you cannot run these big ROMs.

So I’m stuck with games like Super Puzzle Fighter 2? Oh well, if I want to play Neo Geo games, I’ll stick with NeoCD Redux. Thanks anyway.

Fork this repo on Github -

Make your changes - commit it to your fork - then give us a pull request.

We will then merge it so that you don’t have to resort to custom builds like this.

Perhaps these screenshots will do a better job of explaining them me :stuck_out_tongue:

Here’s how 640 x 480 is supposed to look on Snes, this is on a PC, this is how it SHOULD look

Here’s how 640 x 480 looks like on version 0.99 on the Wii, this is how is SHOULDN’T look

The only way it looks normal is to change it to 640 x 448, but, one shouldn’t have to do that as it messes up some of the other cores (GBA for example)

the_randomizer - I don’t see what you mean really - this can already be done.

For instance - in RGUI you would select as ‘Aspect Ratio’ ‘16:10’ or ‘4:3’. Then you would select the action ‘Custom Ratio’. It then allows you to adjust the existing aspect ratio.

This is what you’d generally want. It is the aspect ratio/viewport you are changing - not the resolution - that has nothing to do with it.

Hello all!, I want to thank Squarepusher and ToadKing for their awesome work. The last implements are really useful: rompath, history loads, etc. Excellent work.

Maybe you guys are the last chance to have a little problem solved on our Wiis, I’ll explain. On NES there is a difference between a japanese Famicom 4 player adapter and the NES one. As a consecuence, some famicom four player games can’t be played correctly on the wii current NES emulators: players 3 and 4 don’t respond. On PC versions of FCEU and Nestopia there is an option to activate the correct adapter.

Perhaps on a future version of Retroarch this option could be implemented as a core option. There are a few Famicom games that really deserve it. Thank you again for this awesome emulator!!

I have encountered some problems to load CPS2 games such as X-men vs street fghter , street fighter alpha 2 and so on. These games all work on retroarch Wii 0.9.8.4 , is it possibile to fix this problem for the new release ?

I’ll check out what happened with the FBACores CPS2 release on Gamecube/Wii. I don’t know if ToadKing tested some of those games beforehand or not.

Those games worked on 0.9.9 for me over the weekend.

Thank you! I tried it and it works fine on my 4.3E Pal Wii & PAL CRT :slight_smile:

No… If 6MB is the limit for GC RA .zip games,you can play at least 60 Neo geo games, all of the CPS1 games. As for CPS2 there are 6 games around 7MB: Mpang,SFA, SPFT2,CSCLUB,Ecofightr,19XX. Lastly about 400 FBA games should be playable they are smaller than 6MB.

Check these games and if they are <7MB they should work www.denki-den.com/tmp/retroarch-wii/fba_compat_list.xls (credits to groose for the list)

Thank you! I tried it and it works fine on my 4.3E Pal Wii & PAL CRT :slight_smile:

No… You can play at least 60 Neo geo games that are <7MB in size and all of the CPS1 games (i got 32). As for CPS2 there are 6 games around 7MB: Xmcota,Mpang,SFA, SPFT2,CSCLUB,Ecofightr,19XX.[/quote]

Pretty sure xmcota won’t fit into the Gamecube’s RAM as-is right now.

Bah you are right, sorry my mistake. I saw xmcotau.zip and mistook it for the parent rom.

I’ll look at the settings again, it sounds like I missed something yet again. If I understand it correctly, you’re saying is that, one can fix or prevent the games from getting “cut off” without having to alter the resolution to 640 x 448?

Didn’t mean to waste what little free time you guys have :frowning:

I’ll look at the settings again, it sounds like I missed something yet again. If I understand it correctly, you’re saying is that, one can fix or prevent the games from getting “cut off” without having to alter the resolution to 640 x 448?

Didn’t mean to waste what little free time you guys have :([/quote]

I’m pretty sure what you’re saying is right. I mentioned a page or so ago that the overscan setting is a nice universal fix for graphics getting cut off, whereas the custom resolution has to be changed every time you switch to a core with a different aspect ratio. (instead of only having to change the aspect ratio setting)

I’ll look at the settings again, it sounds like I missed something yet again. If I understand it correctly, you’re saying is that, one can fix or prevent the games from getting “cut off” without having to alter the resolution to 640 x 448?

Didn’t mean to waste what little free time you guys have :([/quote]

I’m pretty sure what you’re saying is right. I mentioned a page or so ago that the overscan setting is a nice universal fix for graphics getting cut off, whereas the custom resolution has to be changed every time you switch to a core with a different aspect ratio. (instead of only having to change the aspect ratio setting)[/quote]

I’m not even going to bother. If people can’t make sense out of what I’m trying to say, I’m not even going to elaborate any further than I’ve already elaborated. Sigh. But I am going to take some screenshots of the RGUI. Despite the auto aspect ration options, they can’t be manually adjusted like it was back in 0.9.8.X. My HDTV supports true 16:9 and with the old version, games were not cut off, but in 0.99 they are, unless you either use 640 x 448 or the old version; there’s no middle ground.

I’m not even going to go any further. It will only end up upsetting people inadvertently and cause unnecessary confusion. I might report it on the Git hub, but we’ll see.

What is your problem exactly with using ‘Custom Aspect Ratio’? Because it would achieve exactly what you want.

Reason it doesn’t fit on the screen at default 16:9 is probably due to the overscan of your HDTV - which is why you should just go with a ‘Custom Aspect Ratio’ based on 16:9.

Note - the ‘overscan’ logic was flawed and would actually lead to visible scaling distortions.

No worries, I’ll post some snapshots if the problem persists, but in the mean time I’ll try your suggestions first :stuck_out_tongue: I knew I was wrong at the overscan logic, I just suck at making comparisons :smiley: