[QUOTE=SuperrSonic;18158]Define working, technically they all work, even from the current source if it can be compiled, the main releases should be the most stable but the older the version the more features you sacrifice. Regarding your problem, screen res cannot be saved it is intended like that until the next version that is. Path should save but there might be some settings that fail to save.
It’s possible to do with overlays but a bit complicated to explain. You could follow what’s in the ‘overlays as borders’ thread and apply it to your situation, you would need to manually correct for 16:9, you can do this with the viewport width. It would look like the games from Kirby’s Dream Collection. Link to thread: http://libretro.com/forums/threads/1028-Using-overlays-as-borders Here’s a quick example with a Genesis game: Squished in RA: http://i.imgur.com/PloIbjl.png 16:9 TV stretch: http://i.imgur.com/VR4kbqS.png For 512x~ games make your border 512 pixels wide but still use a viewport of 480x448 or 480x480 because to the TV it is still 640 pixels wide. Basically it would not be so hard at all if RA-Wii supported full screen overlays.[/QUOTE]
Hi, thanks for replying. What I meant by “working” as the last version that saved settings (and no, path setting’s are not working either. At least not in the Wii version) But never mind that. Already using 1.0.0.1 and so far it’s working perfectly fine.
About the overlays. I kinda understand what you’re saying (and in the middle of reading the thread you linked to) but just to be clear: I’m wanting to do something like this: http://youtu.be/hZ506Xj5Ao0 (but obviously IN-GAME as that appears to have been overlayed in post) Is that possible? Could you give me a hand with overlay dimensions etc? And obviously the cfg to accompany them. As you can see I’m not trying to have an uber complicated overlay, just the basics for the black borders on both sides. Thank you.