RetroArch Wii/Gamecube Releases (v1.0.0.2)

Nope. It’ll get started after mobile’s betas, which should be very soon.

Cool. I’ll probably just stick with the Windows version from now on. Got a new laptop and decided not to set up any emulators until the next RA release.

Is it me or, it seems there’s a VBA GX - VBA GX Next but I’m getting.

Reporter: Hielkenator Status: Platform: Wii - WiiU Controller used: Wiimote + Classic Controller Pro. Problem:R button (shoulderbutton) is not registered in MEGAMAN ZERO. Comments: Can be tested in the end ofthe first level of the game, after getting the Z Saber. This is also the case in the stand alone build of SNES GX.

My thread was deleted without a reason, so I’ll ask again here:

Where do I put “disksys.rom” for Nestopia? I put it in three guessable places, but I get code dumps when I load an FDS file.

No word on whether or not the Gamecube adapter will be implemented to work on RetroArch Wii? It works in Nintendont and you don’t need Super Smash Bros Wii U to activate it. AFAIK, ToadKing was the one that found the byte the activates the adapter.

Yeah, ToadKing did the RE work, but it’s not likely to make it into RetroArch, since there doesn’t seem to be any platform-agnostic way of doing it. Similarly, even though Squarepusher has said he would like to do the USB HID thing that Nintendont has, it would mean rewriting the whole input stage instead of using libogc, as I understand it, so probably not going to happen, unfortunately :frowning:

Damn, that’s what I was afraid of. Maybe I shouldn’t have brought the subject up…Sorry. And who knows if there’s even gonna be a next version. Probably not.

No worries. It never hurts to ask. SP was trying to find some way to get the adapter working on PC, but the best option seems to be a shitty listening daemon, which is what ToadKing has going in his github repo, and even that has to be implemented platform by platform…

No worries. It never hurts to ask. SP was trying to find some way to get the adapter working on PC, but the best option seems to be a shitty listening daemon, which is what ToadKing has going in his github repo, and even that has to be implemented platform by platform…[/quote]

Bugger, that’s a PITA…any word on the next Wii version, if there even was one planned? Any changes?

There’s definitely a new version planned. The console ports are coming after the mobile betas (1.0.0.4). I don’t know of any wii-specific changes, but there has been a shitload of improvements in the program in general since the last release, and SP is planning to specifically visit some endian-based issues, like the NGP controls, etc. When the time comes, I’ll be sure to link him to you guys’ laundry list, as well, with the resolution saving, etc. so he can hopefully get as much of that going as possible.

I just want resolution saving but a couple of bug fixes would be great though. Things like .zip and .ogg support are broken currently.

I have problems with this controller http://www.gamestop.com/wii/accessories/wii-wired-wing-classic-controller/76803 retroarch detect it but not works only the wii remote works, an when i load a game even the wii remote shutdown.

Okay so I would like to download retroarch for the wii but for some reason there is no link to download it on the downloads page.

any reasons as to why this is, and/or a fix would be greatly appreciated.

Here you go:

http://buildbot.libretro.com/stable/Wii/

ah thanks. Grabbed the v1.0.0.2 one as it was the largest. Always felt that the one with the biggest size is the way to go. Heh.

so, i found a list of roms supported via FBA and it seems that some (that im interested in) arent working because Rom is too big for wii RAM?

examples include Samurai Showdown V, and last blade 1 and 2.

Yet LB1 and LB2 is available via the nintendo VC…

Well, it is the latest release according to the filename, no?

Anyway, yes, some of the larger Neo Geo games will not work due to the limited RAM on Wii. These games are available on the VC because they must use a compression technique for them to load. You can see when you boot up Last Blade 1 etc., a loading message will appear for a few seconds while the file is decompressed.

I have the wads for those larger Neo Geo games on my Wii menu anyway and they work fine. If you are interested in them just let me know and I can send them to you via PM.

Yeah, no i have those too actually. But my issue is that A: i’d like to play samurai showdown V special which (AFAIK) isnt on VC. and B: some of the VC games are censored (looking at you Sam Sho IV and Last Blade 2)

You are out of luck in that case. V Special isn’t even on Samurai Showdown Anthology. I’d say download RA for your laptop and connect to the tv via hdmi and play whatever you like that way.

Hi guys. Quick question. What’s the last (working) version of Retroarch? What I mean by that is, the last version in which the settings save instead of resetting after restart etc… My issues are mainly with screen resolution and path settings. Thanks.

EDIT Also, Would it be possible to add some kind of “marquee” around the screen? Like for instance. I play using the “provided by core” aspect ratio. So if I play SNES for example, or Genesis/mega Drive there are black bars to both sides of the screen (like there should be) but, is there a way to replace the black bars with say, a Super Nintendo Logo in the case of SNES or a Genesis/Mega Drive one in the case of SEGA? That would be so awesome… Thanks again.

[QUOTE=sideskroll;18136]Hi guys. Quick question. What’s the last (working) version of Retroarch? What I mean by that is, the last version in which the settings save instead of resetting after restart etc… My issues are mainly with screen resolution and path settings. Thanks.[/QUOTE] Define working, technically they all work, even from the current source if it can be compiled, the main releases should be the most stable but the older the version the more features you sacrifice. Regarding your problem, screen res cannot be saved it is intended like that until the next version that is. Path should save but there might be some settings that fail to save.

[QUOTE=sideskroll;18136] Also, Would it be possible to add some kind of “marquee” around the screen? Like for instance. I play using the “provided by core” aspect ratio. So if I play SNES for example, or Genesis/mega Drive there are black bars to both sides of the screen (like there should be) but, is there a way to replace the black bars with say, a Super Nintendo Logo in the case of SNES or a Genesis/Mega Drive one in the case of SEGA? That would be so awesome… Thanks again.[/QUOTE] It’s possible to do with overlays but a bit complicated to explain. You could follow what’s in the ‘overlays as borders’ thread and apply it to your situation, you would need to manually correct for 16:9, you can do this with the viewport width. It would look like the games from Kirby’s Dream Collection. Link to thread: http://libretro.com/forums/threads/1028-Using-overlays-as-borders Here’s a quick example with a Genesis game: Squished in RA: http://i.imgur.com/PloIbjl.png 16:9 TV stretch: http://i.imgur.com/VR4kbqS.png For 512x~ games make your border 512 pixels wide but still use a viewport of 480x448 or 480x480 because to the TV it is still 640 pixels wide. Basically it would not be so hard at all if RA-Wii supported full screen overlays.