Hello , who have try to change or use the LEFT ANALOG with GC controller??? i can bind all bottons of gc controller but the LEFT analog refuse! what i can do? i have compile manually retroarch 1.0.0.2 with fba (Single core for each platform cps1,cps2,neogeo). games work very well but is very not good use only the DPAD with the gc controller. Same on wiimote+nunchack, i can only bind the LEFT ANALOG (nunchuck) but all botton can’t be mappable (and autoconf use 1&2 on wiimote very UNREACHABLE when i use wiimote+nunchack). PLEASE HELPME
If you want to use your GC Left Analog you can try to do this:
Go to the settings>Input and:
In “Analog D-Pad Mode” you can choose the “Left Analog” option. With the GC controller, it means that you can use both the stick without changing any other input, and also use if you want the D-Pad at the same time (For example I use the stick to move around and the D-Pad to move through ingame menus). I didn’t tried it with the Nunchuck but it should work too. I’ll try later.
You should also check if you have the Autodetect Option On, because it creates problems with this sort of things.
I tried 1.0.0.2 for the first time last night. Most everything works great.
However, Cave Story is busted pretty bad now. Bullet projectiles don’t appear, enemies are frozen and cannot be damaged although they still damage you if you touch them, and possibly other problems I have not observed yet. I tried re-downloading the nxengine files from github and started fresh with no prior core configs or game save data, started a new file, and still no good.
I don’t remember if I ever tried Cave Story in 1.0.0.1 so I plan to check that out. I’ll also see if the nxengine core from previous builds will work with 1.0.0.2. While I’m at it, I may check the PC version to see if the problem exists there too. [edit: PC version works great]
In the meantime, I was just curious to see if someone else had this problem and if they already found a solution. I can’t imagine Cave Story is something a lot of people play very often, but I figure it was worth asking.
Sounds to me like NXEngine is no longer being linked to RetroArch Wii with WHOLE_ARCHIVE_LINK=1 enabled.
It works fine when I copy over the nxengine core from v1.0.0.1. So yeah, you could count this as sort of an FYI kind of thing and not a complaint, because it’s fixed as far as I’m concerned. And keep up the great work.
Just wondering how has testing on the resolutions setting on a per core basis worked out? Any updates?
Just tried the latest build 1.0.0.2.
Good work but I am having some questions about this release vs the previous.
For the VBA NEXT core: Have there been changes is the way sound is handled? For some games, ( Metroid fusion noticablly ) there seems to be a lot of distortion going on. In the previous release this was not the case.
Also Using SnesNEXT, there is some distortion going on now. the Native resolution is a welcome addon. ( finally no more pixel crawling on most cores! ’
Though for all of the cores the 640 x 480 does not make any sense. The only way to get a proper picture for snes for example is using is …x448 resoltion. ( still slight vertical pixel crawling, to get rid of this is using 512x224 on snes core but you loose the scanline overlay ) Bottom and top are always cut of in 640 x480 =(
I am very pleased to finally have an option to get scanlines ( sort of ) out of the box for my lcd panel. Though not perfect ( pixel crawling in 512x 448 wich can be hidden with the bilinear filter ), it still AWESOME.
Also the best setting for me is to have the scanlines set to 1.07 with the …x448 resolution.
Last i would like to note that the CC pro button sticking bug is VERY prominent in this release. I know it is not a quick fix but, still would like to note it as it was not the case in the previous build of RA.
I am using this with my Wiiu vWii and my Wii. The best picture I can get is on my WIi. his is probably deu to the down /upscaling The WiiU performs for vWii . Again I should note that result may vary ( for all vWii apps ) in the way you have set up your WiiU and TV ratio and resoltion ) Settings editor by joostinonline is a great little app to experiment with in the case. Also booting RA from the USB Loader GX homebrew launcher differentiates from how the video is handled on Wiiu/vWiim opposed to the HBC or Settingeditor/ channel method. Also remember the the vWii ratio setting go back to default every time to enter vWii mode.
All in all a great preview of what’s to come and wiht the scanline options , RA for me personally, out of the LCD & Plasma point of view, RAhas the edge on the the dedicated emulators avaiable on Wii and vWii. Thank you!
i have compiled latest svn (core and salamander) i can share it?
@naxil Sure, share whatever you like
What’s that? MAME? Maybe post it in this thread:
viewtopic.php?f=31&t=1531[/quote]
Are you uploading a compiled MAME core for Wii? How is the compatibility?