came up with a generalized continuation of the algorithm that can be used as post-processing filter on top of an already upscaled image.
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Sooo… after more than a decade I decided to revisit this shader. It had potential and I think it could offer more than originally planned.
It’s a very sharp shader and it suffer from some harsh transitions that add some spurious to the image.
I have tweaked it a bit and reached a softer version that is much more balanced than the original and still is as sharp as lanczos3 with a bonus: it preserves pixel art.
Get here: reverse-aa-soft
Some screens:
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