ScaleNx - Artifact Removal and Algorithm Improvement

well, for SMAA, you need a specific pass alias that can only be set either in the preset or in the shader code itself (i.e., not in the menu), and SMAA also requires a reference texture, which must also be set in the preset (currently; HSM has talked about possibly adding references directly in the shader code). Beyond that, it’s just adding the passes in the right order and setting some parameters.

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I’m an outsider when it comes to topic like scalers in retro games, but coming from someone who is interested in 3d games that works with AMD FSR, would you recommend scalers like ScaleNx/Fx to 3d games?

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it should work fine on 3D games running at native res, but if you’re increasing the internal res, that will break the pixel pattern-detection algorithm.

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is there anyway to get scalefx+raa+fast working with the new fsr+smaa? this would complete the look until something newer comes along.

this shader does not work well with the psx cores. the only one that works without issue is the xbrz multipass when the emu’s rez is above 1. Yet, all of the psx standalone emu’s work with xbrz type filters just fine. On my intel handheld, using any scalefx shader, when the emu is above 1x rez will result in a crash.

Oh dear, duck doesn’t like that One 8Bit :pleading_face: My favorite shader iam deeply in LUV :kissing_heart: with atm is called → 4xbr-hybrid-crt.
The “CRT” part however doesn’t play nice, unless i change all sorts cropp, resolution settings in ALL emulators/cores … Only then, i reap what i sow :smile: :ok_hand: , not sooner …

So iam lurking :eyes: this site to catch some one with an similar shader to try out :kissing_smiling_eyes: :ok_hand:

The shader shown by the original poster looks very nice though… I wonder how it would look with very thing scanlines :stuck_out_tongue:

cheers, TD

xbr and xbrz aren’t the same

differences are… (apart from the scanlines) :thinking: ? The much coveted shader posted in this thread looks MUCH LIKE the one i have mentioned → without the scanlines (CRT) …

chortles :smile: TD

xbrz and scalefx are more vector precise. xbr is like… playdoh

Never liked the other “xbrz” shaders as much as my current “xbr” → Yo doh :smiley: How come, vector precise not so appealing to this duck as the inferior “xbr” ( not so precise) , duck doesn’t know :thinking: !!

However, ducks knows without questioning, the beauty is in the eye of the beholder :star_struck:, whatever you call it …

Chortles, TD

can you port scalefx hybrid to reshade? id love to use this in reshade