ScummVM - No Speech in Day of the Tentacle CD version

Hi all,

I have been testing a few games I have for ScummVM, and noticed that in some the speech is not playing. These are games that have no issues with the official ScummVM.

One game I tested was Day of the Tentacle (CD Dos). These are the file contents:

monster.sof MT32_CONTROL.ROM MT32_PCM.ROM TENTACLE.000 TENTACLE.001

Does anyone have speech working for this game and can confirm they have the same files? Maybe the retroarch version expects different file extensions than the official one?

Other games I tried and had a similar issue are:

  • dreamweb-cd-uk-1.1 - freezes
  • Flight of the Amazon Queen (CD DOS) - this one is also running way too fast

I have tried the windows and android versions and I have the same results. I really hope I can get all these working, as I much prefer Retroarch’s shaders and thumbstick implementation on android

[QUOTE=Scardi;40231]These are the file contents:

monster.sof MT32_CONTROL.ROM MT32_PCM.ROM TENTACLE.000 TENTACLE.001 [/QUOTE]

monster.sof = FLAC compressed audio file (f for flac).

The current ScummVM builds on the buildbot only support vorbis encoded audio. monster.sog = Ogg Vorbis compressed audio file (g for ogg).

Thanks, I didn’t know that .sof was a flac format. Any suggestion on how to convert it to .sog? I tried loading the file in Audacity but it won’t recognise it

[QUOTE=Scardi;40251]Thanks, I didn’t know that .sof was a flac format. Any suggestion on how to convert it to .sog? I tried loading the file in Audacity but it won’t recognise it[/QUOTE] From what I understand, you cannot convert from an already compressed ScummVM format to another.

You will need the original “monster.sou” file and convert that to Vorbis using the ScummVM tools.

Ok, I’ll look into that, thank you. On a side note, do you (or anyone else) know if there are any plans to compile the core so that it can support flac? (I just realised that my entire collection is done in that way :slight_smile: )

[QUOTE=Scardi;40258]Ok, I’ll look into that, thank you. On a side note, do you (or anyone else) know if there are any plans to compile the core so that it can support flac? (I just realised that my entire collection is done in that way :slight_smile: )[/QUOTE] Until now I’ve mostly been focusing on features that I would want to use myself, and haven’t really priotized flac.

It seems overkill to use flac as the bitrate and quality of the original audio in ScummVM games is very low as it is (22050 Hz). You won’t be able to tell the difference between a vorbis version and a flac version of the audio and the vorbis version takes up much less space making it more suitable for mobile gaming.

Yes, I noticed how much smaller the vorbis files are. I completely understand your point and really appreciate the work you put into it. I was purely thinking of it from my end, where I won’t be able to use some of my games from my collection.

If you do decide to add flac support though at some point I will be a very happy camper :slight_smile:

Are the sof/sog files just renamed audio files? If so, it should be trivial to convert the flacs to oggs.

I tried renaming a sof file to flac, and importing it in an audio conversion tool, but it didn’t work. I guess they are in some format that scumm only understands, but it’s just a wild guess

No they consist of many small audio files stacked into some sort of structure that ScummVM uses to keep them all in one file.