I think it’s time to release something I was working. For now on I’ll release only in slang. I’ll only release in other languages if someone really need it.
Version 5 released: sgenpt-mix (slang)
Whatsnew:
- Figured out how to soft the blending level so that some artifacts can be mitigated through a new param;
- New param called BLEND_LEVEL so that the blend level can be modulated.
At level 1.0, it blends the same way as before. At level 0.0 it blends the minimum. Minimum is different from doing nothing. On reality, on minimum level it’ll blend very soft dithering, like a very high pass filtering. I think that at level 0.0 the Genesis games look great even if they don’t have any dithering. Look at the comparison screens below:
sgenpt-mix OFF:
sgenpt-mix ON with Blend Level at 0.0: