how to do function Shader Border Overlay for separate cores ?
write tutorial phlease for one core , Curved TV roundness , scanlines , Border inside
how to do function Shader Border Overlay for separate cores ?
write tutorial phlease for one core , Curved TV roundness , scanlines , Border inside
I start my self investigation around
declare target >
shader = _____ roundness curved TV >>> crt-geom.glslp with scanlines
border = _____ 1920x1080 real TV 82cm , 100-200 pixels left right up down minus , center
overlay = _____ image , artwork around the screen , simulate TV
i have platform PC x86_64 , lakka installed on second harddisk
first problem , crt-geom.glslp shader does not work , only black screen , i was try options Core enable something but not enought , need some more ,
second problem , when enable show border and overlay , screen is not proporcional inside , emulated screen of Nestopia is fullscreen 1920x1080 , border , overlay is visible 1920x1080 too ,
save core override , or save game override = save settings for next time as preset is not problem
progress
shader = ____ roundess curved , crt-geom not work , or dunno how , , , i use now crt-lottes.glslp
border = ____
overlay = ___
for target fit screen in the middle central , i use , Exodus 1920x1080 TV overlay downloadable here around
required is >
VIDEO SETTINGS = disable integer scale
VIDEO SETTINGS = disable bilinear filter
VIDEO SETTINGS = Aspect Ratio = Config
this fit the overlay bezel by the cfg ,
overlays is standard plug to = /storage/.config/retroarch/overlay /. cfg & png
ON SCREEN DISPLAY = load the overlay bezel
! save core or game override !
in game running , press menu (F1) or menu button , then Save Overrride for core or separate games
ERROR HAPPEN
i use , lakka retroarch 2.1 RC4 , cant figure out crt-geom.glslp to work , and Custom Aspect Ration not work
i try set on Hardware shader context enable but nothing help
what i miss ?