Shader Border Overlay HOWTO

how to do function Shader Border Overlay for separate cores ?

write tutorial phlease for one core , Curved TV roundness , scanlines , Border inside

I start my self investigation around

declare target >

shader = _____ roundness curved TV >>> crt-geom.glslp with scanlines

border = _____ 1920x1080 real TV 82cm , 100-200 pixels left right up down minus , center

overlay = _____ image , artwork around the screen , simulate TV

i have platform PC x86_64 , lakka installed on second harddisk


first problem , crt-geom.glslp shader does not work , only black screen , i was try options Core enable something but not enought , need some more ,

second problem , when enable show border and overlay , screen is not proporcional inside , emulated screen of Nestopia is fullscreen 1920x1080 , border , overlay is visible 1920x1080 too ,

save core override , or save game override = save settings for next time as preset is not problem

progress

shader = ____ roundess curved , crt-geom not work , or dunno how , , , i use now crt-lottes.glslp

border = ____

overlay = ___

for target fit screen in the middle central , i use , Exodus 1920x1080 TV overlay downloadable here around

required is >

VIDEO SETTINGS = disable integer scale

VIDEO SETTINGS = disable bilinear filter

VIDEO SETTINGS = Aspect Ratio = Config

this fit the overlay bezel by the cfg ,

overlays is standard plug to = /storage/.config/retroarch/overlay /. cfg & png

ON SCREEN DISPLAY = load the overlay bezel

! save core or game override !

in game running , press menu (F1) or menu button , then Save Overrride for core or separate games

ERROR HAPPEN

i use , lakka retroarch 2.1 RC4 , cant figure out crt-geom.glslp to work , and Custom Aspect Ration not work

i try set on Hardware shader context enable but nothing help

what i miss ?